* Calistas has joined #de-devchat * ChanServ sets mode: +o Calistas Ok... One i think markz (as norm) pinbag Hi CALISTAS and a few others Hi all. 20 minutes till we start :) :) caly will this game be fun to people who liked RvR in daoc? Pinbag won't make it, he has no PC at home :> :( yeah, i'll make sure he knows about the chat. He's sorry he couldn't make it Calistas so who is coming form the dev's supersam Calistas : how are we supposed to know about the topics which you'll ask us about ? I want to ask an question! I want to ask an question! Iwanttoaskanquestion! whill this be fun for people who enjoyed MarkZ I expect RvR in daoc? Calistas : is there a place we can read about them (links) ? oh hi cal didnt see ya thar topics are - Dungeons, Quests and crafting systems Calistas: Will there be pets? :) heya calistas haha temporary ones yes * CMX has quit IRC (Read error: Connection reset by peer) hows it goin cal? we're toying with some fun ideas. yAYAYA cool, are we gonna have summons? calistas whill this be fun for people who enjoyed RvR in daoc? omg summons would rock Going well. Likely yeah, very cool ones too ie: Stealthing assassins? Yes Anun, even better you won't fight over boring castles, you'll fight over towns you build and control and tax :> i was a lvl 50 asasin taht stealthed people a 50th infiltrator evil, my RM hated you! anything similar to asasin classes? that can stealth? im on morrowind at the moment Calistas: Familiars? and its so well crafted, cept the graphics are a bit patchy in places What about this Newsletter in Feb that you said would be exciting over at the VN boards? any hints? ;) maybe just some hardware conflicts tho * Supersam wounders how caly keeps up with it Haha, sorry Ark, maybe not :o ..well not till end of Feb if you're lucky! hows it goin in general then cal? njoin it? :) bah! :P yeah it's cool * Partsa was just thinking the same, now he tries Calistas's limit. calistas, also besides the aspect of taking "keeps" where each realm had 7 keeps just thought id ask ya that, a nice break ya know people also fought in regular open field battles to gain "realm points" the more time goes on, the more points u get, the more skills u can earn similar system? not really. :> check our combat faq and clan faq :) I'm not gonna pay for a Diablo 2. Calistas: Will there be craftingquests, where you have to go to dungeons? * `Darkov has joined #de-devchat i was addicted to being a stealthing assassin unstealth, and try to kill someone will the game support solo classes how is the world building going? ne advances that u can release? that dont want to get into a guild? Yeah, really all should read the FAQa before going to forums and chats :) <`Darkov> flobble will that be posible? <`Darkov> Cal, let me in alpha :P to be able to run around solo killing by yourself You don't need to be in a guild, there's lots of PvP for those that want it * CMX has joined #de-devchat are there items to find rare/unique items that few will have and some will be known to be better players then others? and hell, what about cheating? even daoc says they ban people for cheating not like EQ.. but possibly but i actively see cheating in DAOC Calistas: Let's say I have a fantastic idea that would make DE better game. What should I do? we do and mythic never does jack shit Partsa, try to get working to Codemasters :) we have a lot of tracking server side calistas, udo realize theres alternative irc networks that these "hack makers" develope hehe Part, mail it to me MiniDee: :D yup theres channels deveoted to making hacks for diablo2 daoc......ac2 etc addrsS? hacking rests on weaknesses in client or server. our server is secure, client won't be trusted either. irc.freenode.net #d2jsp is a d2hack channel and #daochax its pathetic It's odd that they didn't fix the UO's freeserver possibilities <`Darkov> GM's won't be weak.. if ya give me a job as one :P Calistas: Your mail? lol hiya Darkov - <`Darkov> hi Sam * tapi0 has quit IRC (Ping timeout) <`Darkov> I got a spells question, but not wanting to harass Cal too early on, I'll wait till we start :) petert@codemasters.com i dont know calistas if u know how daoc is or what not Got that already but thanks anyway DaEmOnS_ChiLd but it was a fun game before i quit it so i could make room for a new game to get into hehe i helped on odin eyes for a while people that were used to daoc's interface <`Darkov> anun, Cal has played DAoC We're not taking questions today :p will enjoy this game or no? we're taking your thoughts. yup <`Darkov> bah, be awkward Cal i tried ac2 after daoc but no, ac2 is horrible * MorbidDeath mummbles something about a DE movie please dont give this game a nasty interface thoughts ' :o' anun, read the FAQs through to get a way better idea of the game taking thoughts that sounds painful :D <`Darkov> k, when you can exp and train in a magic skill, do you learn spells, or are spells derived from the items you hold, thus finding new items opens up new spells, or what? :) * DaEmOnS_ChiLd thinks when he looks at what is happenin omg...... :o * DaEmOnS_ChiLd cannot believe it, its unreal Going afk for 10 minutes, need to do some stuff :p Oh, speaking of movies, any word on that combat/character models one? or is that what makes the feb newsletter exciting? ;) <`Darkov> answer me first :P oh .....and speaking of unfair advantages people that have 2 computers, can make 2 accounts in daoc and make "buffbots" will there be an issue like that to give people an unfair advantage due to 2 accounts? i have 2 computers but one is generally packet sniffing ;) in linux hes afk hehe fled from the barrage of questions. :D ;) lol lol i'd be rockin in a corner by now :D <`Darkov> hmm, I wonder if DE will support dual displays i do that from drugs constantly morbiddeath did u know about that aspect in daoc? for stealth classes it benefited ie: bow users/asasins they buff w/ a 2nd computer/2nd account yea i know....i had 2 accounts heh leave the buffbot in the "PK" portal keep, then go out roaming alone with buffs <`Darkov> buff bots were common as muck that made us essentialy level 55 will that be an issue in this game? i quit because of buffbots it made me sick im sure multiple accounts will be an issue in all games * CMX has quit IRC (Ping timeout) <`Darkov> depends if there is a radius for buffs * All|mccorn has joined #de-devchat * All|mccorn is now known as mccorn ie pleveling/buffing u think that would prevent buffbots in daoc if mythic put a radius ? making u stay together etc i deleted my characters mythic had very incompetent developers so i have no chance of restoring i played a wizard...had close to 1m rp when I finished <`Darkov> aye, if you have to keep the bot with you, it would remove some of the use of them Hi Sam, Exca darkov and Calistas and also, among the 3 realms midgard had the most intense classes hiya mccorn midgard is recently emerging with some "power gaming" guilds i want a balanced game long time no see m8 :) due to the over powering healer yeah :( with ae stun/mez * beast has joined #de-devchat hey guys .. I think this is the wrong place to talk about daoc it dont matter <`Darkov> balance is impossible unless you give everything to all sides cos its topics realting to De yep all classes have to be available to all sides * `Darkov quote is "Balance is perception, I pity the blind" * beast is now known as Lorient * tHe_MaN has joined #de-devchat StarCraft was balanced so it is possible <`Darkov> not perfectly :) <`Darkov> but damn close lol i agree with the not perfectly * IceRaider has joined #de-devchat sc was amazing * markz has joined #de-devchat when i first got online wiht it i couldnt stop playing it had me addicted more than eq * Calistas sets mode: +vvv anun Arczy Arkzein * Calistas sets mode: -vvv anun Arczy Arkzein testing stuff, please ignore :) :) * Calistas sets mode: +vvv Indrek Ingenu Interman :P * Calistas sets mode: -vvv Indrek Ingenu Interman hmm hmm hmm mmmmmmmmmmmmm Starcraft sucked well I've to say I'm a bit tired of games being 100% based on leveling hmm I liked the +v markz You just rushed with marines/dragoons/etc starcraft did not suck ar from it :) far* * Calistas sets mode: +o markz Though I loved the UMS-maps :) Right, lets get this on the road in just one minute whoo... 2 devs at the same time <`Darkov> Cal, answer my spell question :P hi! email it :p <`Darkov> bah <`Darkov> give me a cookie :P * Artaka_Chrest|cooking has joined #de-devchat * WNxChavez has joined #de-devchat im here as the silent spectator Starting in a minute lol, what about this Combat/character Vids you were talking about a while back, any word? or are they the Feb newsletter surprise? ;) * CMX has joined #de-devchat * WNxChavez looks at his comp clock...its past 20:00 ;) It's 22:01 here * Gwaihir`Nitela checks clock only 12pm here all vids will be feb/march. we'll see. 22.01 cool ^_^ ty :) I have also 10.02 PM :) vids are good * Artaka_Chrest|cooking is now known as Artaka_Chrest|eating hehe just asking stratics a favor. aaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh i have an exam today Global shout? :) * inoe has joined #de-devchat help me calistas lol yeah, when it goes out we'll start wow its artaka @irc :) lol * p0x has joined #de-devchat :) * Tomek- has joined #de-devchat * ChaoS has joined #de-devchat * WulfeWork has joined #de-devchat * gandalfina has joined #de-devchat * Krimis_SuuArk has joined #de-devchat * THE_PUNISHER has joined #de-devchat * naapa has joined #de-devchat * Miliwen[work] has joined #de-devchat * Para has joined #de-devchat * count_zero has joined #de-devchat * Talaris-TC has joined #de-devchat * Erusun has joined #de-devchat boo * Jenai has joined #de-devchat * Caigan[FE] has joined #de-devchat :) * Burrator[DW] has joined #de-devchat * FUGZ has joined #de-devchat heh heh woah lol * Gem has joined #de-devchat * iduro has joined #de-devchat * Trist-TC has joined #de-devchat * Raistlen has joined #de-devchat rofl Right, chat starting in one minute. * poisoned has joined #de-devchat * VT|Cypher has joined #de-devchat * Chasure-IG has joined #de-devchat * marcbot has joined #de-devchat * Vadrien has joined #de-devchat * Galadus has joined #de-devchat there's massive cloning oh dear, joinspam :) * Gwaihir`Nitela is now known as Gwai|serious`face * LEX-Juron[VV] has joined #de-devchat +m r0x * BlindGuard has joined #de-devchat is that the shadowbane wanna be game? I LOVE DE * Connin has joined #de-devchat could you kickban hime but not ME * Thorancal has joined #de-devchat You said the same thing a minute ago? +M THE CHANNEL for now since I've the same ISP * Boris_Gorbachev has joined #de-devchat * WNxGhost has joined #de-devchat +M THE CHANNEL stratics global notices do some good =P * [DJ]ShoodZ has joined #de-devchat * Cutmaster has joined #de-devchat * Envie has joined #de-devchat * Pen[SUN] has joined #de-devchat jeez this many ppl should be here more often this is fun never heard of this game, interesting * TeichDragon has joined #de-devchat Going moderated. * DigitalPhear has joined #de-devchat heh, it shares a lot with shadowbane * Calistas sets mode: +m * Microbe_X has joined #de-devchat * Supreem[BWC] has joined #de-devchat * LeonRed has joined #de-devchat Right. Hello veryone. I'm Calistas, the Community Liaison Manager for Dragon Empires ( http://www.dragonempires.com) * [TE]SoulWare has joined #de-devchat * Calistas plugs :> * [TE]SoulWare has left #de-devchat Also here is MarkZ, a lead designer on the project (that's right Mark?) * Raelin has joined #de-devchat * XERiON has joined #de-devchat * Rochar has joined #de-devchat * Jape^ has joined #de-devchat Correct * mikey has joined #de-devchat * djbkxr has joined #de-devchat Working out of the US ... California I'm in the UK Tonight we are having a discussion where YOU lot get to tell us what YOU want. * GrimProphet has joined #de-devchat Glad to have everyoone with us * Helldog has joined #de-devchat First up we will discuss Dungeons and what you like to see in 'em, and how you like them to 'feel' and how you like them to play. * Miliwen[work] has left #de-devchat Second, we will discuss Quests and the kind of quests you like in your RPGs. * Innocent_Target has joined #de-devchat * Daithi has joined #de-devchat try and think of games you played that had cool systems you particularly enjoyed. Last we will discuss crafting and what you think makes a good crafting system. * Boris_Gorbachev has left #de-devchat First, Mark and I will talk a little about a topic, then we'll open up the chat to people in about 10 at a time, for a few minutes. Then I'll unvoice those people and move to the next * Cthulhu|Work has joined #de-devchat otherwise we'll all get spammed :> * CMX has left #de-devchat ----------- DUNGEONS ----------- * Jenai has left #de-devchat So Mark, what do you like in a dungeon? :> * LEX-Leviathan[SW] has joined #de-devchat * mikey has left #de-devchat heh heh * CMX has joined #de-devchat atmosphere for one Myself, I want teaming adventure against tough guys.. and the better I get, the deeper I go till i find the sword of uBerNess hehe. * Zaunder has joined #de-devchat (and then I fight with my friends over who gets to keep it :D ) Atmosphere is good. I like having a variety of different dungeons to explore too yup. Ok, let's open it up a bit :> * Calistas sets mode: +vvv anun Arczy Arkzein * Calistas sets mode: +vvv Artaka_Chrest|eating BlindGuard Burrator[DW] * Calistas sets mode: +vvv Caigan[FE] ChaoS Chasure-IG * Calistas sets mode: +vvv Caigan[FE] ChaoS Chasure-IG Hiya mark Hello Dev's * Calistas sets mode: +vvv CMX Connin count_zero * Calistas sets mode: +vvv Cthulhu|Work Cutmaster DaEmOnS_ChiLd * Calistas sets mode: +vvv Daithi DigitalPhear djbkxr hey can we ta Ok guys, chat away.. you get a few minutes of your ideas, then I shut you up and move on to the next bunch oops * BlindGuard has quit IRC (Read error: Connection reset by peer) * Amberyl has joined #de-devchat I'll keep opening till it gets too spammy lol * Retrieving #de-devchat info... * waxar has joined #de-devchat * Arkzein has quit IRC (Quit: Leaving) * DigitalPhear shifty eyes Many dungeons to choose from is good, massive areas is good for big open epic dungeons, * Darvin has joined #de-devchat * Envie has left #de-devchat * Calistas sets mode: +vvv Amberyl Darvin Elhana Hey - I like atmosphere but mostly what I like is no campgrounds have you considered torches to light dark dungeons so that they really are dark? hello. :P Dp, im voiced too. :P to add to the suprise when u get attacked and make more use of magic that makes light? Yeah Daemon, that's fun. And yes, no cmaping is good.. feels like an amusement park then i gues.s my first question would have to be, is the dungeon play going to be ala EQ, in which its very monotonus (try to get the key to open the door to kill the bigger badguys to get the key, etc etc)? I think we had this kind of request already, but here it goes: dungeons should fit in with the lore **** Will the game have solo'able classes? IE: Stealthers from daoc, that choose to solo to gank people and not join a party to team up with? Thank you, Calistas :) no questions Anun. ok * Naseem has joined #de-devchat * Buccaroo has joined #de-devchat Make the loot split so no like casters get the uber broadsword of death I don't think we'll have key hunts and so on, eh Mark? how about like rock beasts that hide actually in slots in the walls and stuff, and walk out and attack you randomly? also a good point Chas! * Galadus has left #de-devchat Its good to have new areas to explore Good variety helps ... You want ot be able to be challenged in different dungeons as your character improves * [TK]Connovor has joined #de-devchat Also, dungeons that support group play are cool hi * Owoc has joined #de-devchat * Tomek- has left #de-devchat * AC has joined #de-devchat Feel free to jump in once you've been voiced one thing i dont want to end up doing is staying in the dungeon 100% of the time because all the newbie mobs are outside Dynamic content is good, knowing that uber-monster B spawns in so-and-so is ok, but its more fun if you only know the type of mob that will spawn isntead of exact details. High level areas should not be full of annoying low level mobs that simply get in the way and provide no gain to the player in killing * Jape^ has left #de-devchat Atmosphere that fits the dungeon is key, and also the layout pays an important part. Dungeons that change (dynamic) every so often would break their monotony after a while thanks! Like split it upon highest level and class for large epic areas. * Dresden has joined #de-devchat how about rock beasts that hide in slots in the walls and walk out and attack un noticed? that might be fun * attriel has joined #de-devchat * p0x has left #de-devchat No suprise mobs are TERRIBLe ideas * ERLAND has joined #de-devchat dungeons should be a complete world of their own making sense They get people frustrated way too fast not mobs one or two individuals * LEX-Leviathan[SW] has left #de-devchat why do you think suprise MOBs are terrible? Devs always make dungeons too...linear. They need more of a dynamic element to them... that is, dont just stuff monsters in there and be happy some dungeons would benefit from Traps and whatnot (and open up another area of skill of disarming them) * Naseem has left #de-devchat If they suprise a group and totally whipe them it can ruin someone's entire day. how about some books that u can read in dungeon libraries? i always enjoy chillin to a book * Talaris-TC has left #de-devchat monsters should have relations as well to other monsters ( goblins dont like skeletons creaping around in there dungeon/cave/stronghold Dynamic dungeons are a great idea, i hope thats how dragon empires finally turns out Yes trap's are good. Suprise high level mobs is bad. * Devalin has joined #de-devchat books also can make u feel like the world existed before you got there * waxar has left #de-devchat Aye * Kandalor has joined #de-devchat but the trap COULD be monsters. If you, say, research the dungeon a bit, or know of what can happen, you will be ready for it literature ala Ultima Online is nice going to start changing the voice now hehehehe :p BAH EVIL DEVELOPERS! * Calistas sets mode: -vvv Amberyl anun Arczy * Owoc has left #de-devchat aye, ultima lit is great * Calistas sets mode: -vvv Artaka_Chrest|eating Burrator[DW] Caigan[FE] heh heh * Calistas sets mode: -vvv ChaoS Chasure-IG CMX :( * Calistas sets mode: -vvv Connin count_zero Cthulhu|Work * Calistas sets mode: -vvv Cutmaster DaEmOnS_ChiLd Daithi I want me voice :P Like if you had a dungeon that was occupied by orcs, maybe have the orcs change things around between your trips * Kandalor has left #de-devchat * Calistas sets mode: -vvv Darvin DigitalPhear djbkxr * Calistas sets mode: -v Elhana * Muterad|ekta\bg has joined #de-devchat * Calistas sets mode: +vvv Elhana ERLAND Erusun * Gets has joined #de-devchat * Odinized has joined #de-devchat * Calistas sets mode: +vvv Flech FUGZ galGaf * Calistas sets mode: +vvv gandalfina Gem Gets * WulfeWork has left #de-devchat * Calistas sets mode: +vvv GrimProphet Guest479165174 Gwai|serious`face i think these dungeons should be based on the climate outside so if its a winterscape than the dungeon should be like an ice cave and so on like a dingy wet hole for sumwhere in a swamp that would make it a whole lot more atmospheric * Calistas sets mode: +vvv Helldog IceRaider iduro * Calistas sets mode: +vvv Indrek Ingenu Innocent_Target * Calistas sets mode: +vvv inoe Interman Krimis_SuuArk thats my input damn you MIRC! :> * cactus has joined #de-devchat * Dj_Spy has joined #de-devchat thanks any more thoughts from you lot? * FUGZ has left #de-devchat i like the idea of having the monsters changing things around after u leave a dungeon We'll have a general follow up voiced bit at the end * Calistas sets mode: +vvv LeonRed LEX-Juron[VV] Lorient * VT|Cypher has left #de-devchat * Darvin has left #de-devchat * Darvin has joined #de-devchat * Calistas sets mode: +vvv magik marcbot mccorn would be cool for the place to look inhabited so if u say kill off a large group of goblins one time say trolls move in next time not just empty rooms with monsters make some dungeons with really small and smelly halls and stuff, try to make it scary :) * sentiem has left #de-devchat changing mobs is an interesting idea. although not every room needs to be filled also they shouldn't spawn @ the same place, and never when we see them smell is hard to convey :D * Calistas sets mode: +vvv Microbe_X MiniDee MorbidDeath * Calistas sets mode: +vvv Muterad|ekta\bg naapa Odinized you get the point :) * Calistas sets mode: +vvv Para Partsa Pen[SUN] make it seem like if u were there it would smell bad hi ok ... what about the element of suprise which has been brought up * Calistas sets mode: +v poisoned eq did the changing mobs well there shouldnt be any key hunts .. only simple dark labyrinth in one sub dungeon that I can think of where do they change? static spawns are lame and loot that drops off of static spawns is lame * Connin has left #de-devchat try to make the dungeon atmosphere correct it breeds farming/camping true Hi! Well first plit it into leveling dungeon (simple design u're here for XP not to look at it ) and some real quest dungeon which all should focus on different athmosphere. For quest dungeon, i wish they could be number of players limited (with a delay and then reseted) so you dont get with a group of 50 and make the reward easy :) I honestly don't know of a way to make it better off hand tho rather then make named mobs, if that's what you do, spawn in random locations if that makes sense WE can have spawns that move and change, interesting idea * CMX has left #de-devchat try to make thing life-like how do dragons play into the game like, the monsters should have reasons to be where they are that would be awesome but i thought people liked the idea of 'safe' spots in dungeons to rest and recover well cose DE is kinda group based there should be alot high lvl mobs. Only a complete fool goes to dungeon alone moving and varied spawns would stop that cause going into a dungeon and shouting, 'camp check' kind of detracts from the atmosphere people fighting over what mob their camping and sitting in one spot pulling mobs for hours yuck * Odinized has left #de-devchat ok lets massvoice w000 camping the same sort of mobs all the time is rather boring * Calistas sets mode: +v ChanServ * Calistas sets mode: +v Exca_ * Calistas sets mode: +v markz * Calistas sets mode: +v Supersam * Calistas sets mode: +v Elhana * Calistas sets mode: +v ERLAND What are Dragon Empire's System Requierments? * Calistas sets mode: +v Erusun * Calistas sets mode: +v Flech * Calistas sets mode: +v galGaf ummm cant remember if this was already in a faq but there should be like pack hunting mobs that if they see u they will hunt depending on what kind of creature they are it would make walking through the forest a whole lot more scary * Calistas sets mode: +v gandalfina * Calistas sets mode: +v Gem * HemPWarrioR{GF} has joined #de-devchat * Calistas sets mode: +v Gets * Calistas sets mode: +v GrimProphet * Calistas sets mode: +v Guest479165174 * Haste\ZzZ has joined #de-devchat * Calistas sets mode: +v Gwai|serious`face * Calistas sets mode: +v Helldog * Calistas sets mode: +v IceRaider * Calistas sets mode: +v iduro OK, doesn't it go kinda much? * Calistas sets mode: +v Indrek * Calistas sets mode: +v Ingenu * Calistas sets mode: +v Innocent_Target is that a mass voice ? ;) * Calistas sets mode: +v inoe one thing that eq did in some of their sub dungeons that I've noticed, is make it impossible to back trace when your moving thru a dungeon * Calistas sets mode: +v Interman * AC has left #de-devchat * Calistas sets mode: +v Krimis_SuuArk * THE_PUNISHER has left #de-devchat * Calistas sets mode: +v LeonRed to expand on Para's idea, maybe have the monsters you're hunting be nomads that kill other monsters in the dungeon--so that spawns are not static and hunting them feels more realistic--that way you can chose a side(factioning) and maybe buy things from the other faction and house with them etc. * Calistas sets mode: +v LEX-Juron[VV] * Calistas sets mode: +v Lorient * Darvin has left #de-devchat Please, use the /mode +vvv for voices. This is flood. * Calistas sets mode: +v magik and they spaced the mobs in a way that makes it impractical to camp one area * Calistas sets mode: +v marcbot * Haste\ZzZ has left #de-devchat * Calistas sets mode: +v mccorn * Calistas sets mode: +v Microbe_X * Calistas sets mode: +v MiniDee * Calistas sets mode: +v MorbidDeath * Calistas sets mode: +v Muterad|ekta\bg * Calistas sets mode: +v naapa * Calistas sets mode: +v Para * Calistas sets mode: +v Partsa * Calistas sets mode: +v Pen[SUN] * Calistas sets mode: +v poisoned * Calistas sets mode: +v Amberyl * Calistas sets mode: +v anun * Calistas sets mode: +v Arczy * Calistas sets mode: +v Artaka_Chrest|eating * Calistas sets mode: +v attriel * ChaoS has left #de-devchat Dark side of Massvoice... oops * Calistas sets mode: +v Buccaroo * Calistas sets mode: +v Burrator[DW] hehehe this is gonna be weird so many ppl at once * Calistas sets mode: +v cactus yeah that would be cool also, but faction, if it's anything like EQ, is so mind numbingly boring * Calistas sets mode: +v Caigan[FE] * Calistas sets mode: +v Chasure-IG * Calistas sets mode: +v count_zero * Calistas sets mode: +v Cthulhu|Work * Calistas sets mode: +v Cutmaster * Calistas sets mode: +v DaEmOnS_ChiLd This is ridicolous. * Calistas sets mode: +v Daithi just do -m its faster :) suprise attacks should be suprising, like every time we enter a dungeon we shud not know where and when we are goin to get attacked Good day calistaas * Calistas sets mode: +v Devalin * Calistas sets mode: +v DigitalPhear * Calistas sets mode: +v djbkxr * Calistas sets mode: +v Dj_Spy * Calistas sets mode: +v Dresden * Calistas sets mode: +v Raelin * Calistas sets mode: +v Raistlen * Calistas sets mode: +v Raptor-- * Calistas sets mode: +v Rochar yeah, static spawns make dungeons really easy, once you learn the pathing and the spawn points * Calistas sets mode: +v SkaTaN * Calistas sets mode: +v Supreem[BWC] * Calistas sets mode: +v TeichDragon * Calistas sets mode: +v tHe_MaN also maybe make spawns increase as more players enter the zone? * Calistas sets mode: +v Thorancal * Calistas sets mode: +v Trist-TC * Calistas sets mode: +v Vadrien hmm * Calistas sets mode: +v WNxChavez keep in mind this: if all we wanted to do was to explore deeper and deeper, through harder and harder mobs, in order to get that sword of uBeRnEsS, we could do that in EQ... make sure your dungeons are DIFFERENT in some way: good ideas might be the inclusion of random traps (generated randomly on the hour), random instant spawns, randomized loot... the key word here being RANDOM, in terms of a surprise. Static dungeons are boring, such as EQ's * GrimProphet has left #de-devchat (I believe Calistas wants to be able to unvoice people who would flood) * ChaosPhoenix has joined #de-devchat agreed. Traps and Suprises should also 'move around', like 'spawn points' would. it keeps things fresh and interesting * Calistas sets mode: +v WNxGhost Dungeons need to be an experience. The creatures in there need to have minds, have relationships with the other creatures, and the environment needs to play a heavy part. Make people want to move through out the dungeons, instead of just looking for the safest "camp". Make the monsters looking for YOU, just like you are looking for THEM. Use the atmospheric aspects well. Sounds, fog, lighting, etc. * Calistas sets mode: +v XERiON * Calistas sets mode: +v Zaunder * Calistas sets mode: +v [DJ]ShoodZ we dont want people getting crazily beat up by beasts * Calistas sets mode: +v [TK]Connovor * Calistas sets mode: +v `Darkov * marcbot has left #de-devchat ooo heck * Raistlen has left #de-devchat lol here it goes. Thanks Partsa. Everyone feel free to post a couple of solid thoughts. :) <[DJ]ShoodZ> heh <`Darkov> meanie we do have pack hunting mobs silly me. should have un moderated the channel bah stop stop silly mirc. * Calistas sets mode: -m and the words SAFE and DUNGEON should be mutually exclusve * Calistas bashes mirc LOL Partsa! lol. So, what about safe spots in the dungeon? Is that a good thing or not? and the words SAFE and DUNGEON should be mutually exclusve <`Darkov> have you started working on dungeons then? <--- irc n00b good idea Para Excellent point Trist yes good point Trist Calistas vs. Mirc 1:0 Make the creatures in the dungeons use real scenarios in determining what they do how about rooms in there full of interesting books to read? lol yes we have guys working on dungeon kits they could be safe points I'm pleased to say our dungeons fit the lore nicely. <[DJ]ShoodZ> Will there be many emotes with detailed animations for us to use when expressing behaviour or just hanging out with friends around the world? Like "sitting, dancing, slapping, tossing etc." i dont think dungeons should have safe spots dungeons shouldnt be save safe areas should be made safe by the dungeon goers, not the designers no, it is not a good thing... dungeon parties should be forced to keep moving (read: not camping) to ensure that they are not spawned upon, or have a trap laid under them You are hiding in the dark and Creature A has poor eye sight..he shouldn't see you... if you want a save place, go out of the dungeon <`Darkov> would it be possible to programme a dungeon generator for use by the GMs? I think there should be some safe spots you'll see some interesting things in dungeons that you'll have read about setting up guard to rest is story-like omg :D Having resting points in dungeons, where the threat of attack is not quite so much might also work- otherwise, you're bound to get complaints... but then you risk having people 'camp' there and pulling to there * Vadrien has left #de-devchat * Calistas thanks god it's stopped Make the creatures in the dungeons feel like they are you. Make them behave like real creatures safe spots have got to be realistic i think safe spots are essential, people have lives outside of mmorpgs, what if they get called to the phone, or chang the babies nappy etc. A way to do this without risk is good for making things more fun. Itd no fun to die because the phone rang. id like to see scripted sequences in dungeons there needs to be safe spots because not everyone is going to be able to fit all day, so you need to get the right mix that being said: dungeons should not be ridiculously difficult either. there is a fine line between adventure and headache * [DJ]ShoodZ has left #de-devchat <`Darkov> I find that a dungeon that is more than a hunting ground means more than anything else, if GMs could tie dungeons into their quests, by actually creating dungeons for their quests, one offs, then it would be good like u wont find a hopsital in a dungeon Anyone with good IRC skills out there for a minute? /msg me :> yeah, walking into a room and seeing a bunch of mobs just standing there scratching their butts isn't very realistic Safe spots or camps fit into the theme as well we are gonna take the irc server down here Think of it like this You find a nice dark corner lol and setup camp to ambush passing creatures that's very roleplay if it's laid out and setup properly safe spots/camps should not be included in a dungeon.. dungeons are supposed to be adventeurous, scary, dark, intimidating don't get me wrong, I love EQ, but there's a lot of things they've done that DE can build on to make better and still be original =) * Ceryndrion has joined #de-devchat <`Darkov> also dungeons that support multi-instances of itself, where a group when it enters zones into a dungeon by themselves, the next group that enters zones into another instance of it, seperate from the first group, so it could be more useful in the planning of quests yeah, I kinda think that there shouldn't be any real safe spot that would be hard to write into code though dungeons should not have corridors the zone bit cos then we will have mass stuckness ok folks. Almost time for hte next topic if any of you remember thurgadin in everquest, the small scripted events that played out in the city. those would be nice for a dungeon. so it feels more alive, and not just a static exp/loot grind. dungeons that are simply mazes of tunnels are also boring monsters should walk alround, im sure they'd get bored standing there all day how many people think quest dungeons should be made exclusively available to one party at a time? yeah, original dungeons EVERY mmorpg has these remember dungeon siege? not mmorpg, but still * Hyrrix has joined #de-devchat there were so many clone dungeons in that game ^^ see mark's question not all dungeon, just some Trist : dungeons that are just point a to point b are ALSO boring =) Aye markz - instances are good yeah markz, going against other mobs and monsters would get annoying big quest ones... I think Trist is suggestion (quest dungeon for one party at a time will require *a lot* of dungeons to please everyone) you'd have to have a lot of dungeons to cater to all the 1 groups out there It's not point A to point B that would be cool tho either straight or maze * cactus has left #de-devchat but it should be enter at point a instances are very good, overcrowding and queueing a quest dungeon is bad markz - unless you're talking about very high level dungeons and raid forces, then no, that's a bad idea and you can go to point B, C, D, E, or F maybe have random rockfalls and such in caves to stop everyone pilling in, and split up the time groups can enter <`Darkov> not a lot, just multiples of the same one Anyway... my idea is that dungeons should have a very spooky atmosphere and the main reason of dungeons wouldn't be the of getting some really scarce items from some ultimate monsters but maybe from getting from one empire to other, or from one city to other, so the dungeons would mostly be used by outlaws. Also the dungeons would be a place of Anarchy. Killing there wouldn't increase the criminal points but the rules would still be the same abo * Haste\ZzZ has joined #de-devchat * Artaka_Chrest|eating has quit IRC (Quit: [annoying]) anyone play the high level eq game and familiar with the quests in pop? Ok folks. Next topic. * ChanServ sets mode: -v Dj_Spy * ChanServ sets mode: -v Gets * ChanServ sets mode: -v Muterad|ekta\bg * ChanServ sets mode: -v Devalin * ChanServ sets mode: -v ERLAND * ChanServ sets mode: -v attriel * ChanServ sets mode: -v Dresden * ChanServ sets mode: -v [TK]Connovor * ChanServ sets mode: -v Buccaroo * ChanServ sets mode: -v Amberyl * ChanServ sets mode: -v Zaunder * ChanServ sets mode: -v Cthulhu|Work * ChanServ sets mode: -v Daithi * ChanServ sets mode: -v Innocent_Target * ChanServ sets mode: -v Helldog * ChanServ sets mode: -v djbkxr * ChanServ sets mode: -v Rochar * ChanServ sets mode: -v XERiON * ChanServ sets mode: -v Raelin * ChanServ sets mode: -v LeonRed * ChanServ sets mode: -v Supreem[BWC] * ChanServ sets mode: -v Microbe_X * ChanServ sets mode: -v DigitalPhear * ChanServ sets mode: -v TeichDragon * ChanServ sets mode: -v Pen[SUN] * ChanServ sets mode: -v Cutmaster * ChanServ sets mode: -v WNxGhost * ChanServ sets mode: -v Thorancal * ChanServ sets mode: -v LEX-Juron[VV] * ChanServ sets mode: -v Chasure-IG * ChanServ sets mode: -v poisoned * ChanServ sets mode: -v Trist-TC * ChanServ sets mode: -v iduro * ChanServ sets mode: -v Gem * ChanServ sets mode: -v Burrator[DW] * ChanServ sets mode: -v Caigan[FE] * ChanServ sets mode: -v Erusun * ChanServ sets mode: -v count_zero * ChanServ sets mode: -v Para * ChanServ sets mode: -v naapa * ChanServ sets mode: -v Krimis_SuuArk * ChanServ sets mode: -v gandalfina * ChanServ sets mode: -v WNxChavez * ChanServ sets mode: -v markz * ChanServ sets mode: -v IceRaider * ChanServ sets mode: -v tHe_MaN * ChanServ sets mode: -v Lorient * ChanServ sets mode: -v mccorn * ChanServ sets mode: -v `Darkov * ChanServ sets mode: -v Elhana * ChanServ sets mode: -v anun * ChanServ sets mode: -v MorbidDeath * ChanServ sets mode: -v Indrek * ChanServ sets mode: -v Flech * ChanServ sets mode: -v Ingenu * ChanServ sets mode: -v DaEmOnS_ChiLd * ChanServ sets mode: -v galGaf * ChanServ sets mode: -v Raptor-- * ChanServ sets mode: -v Supersam * ChanServ sets mode: -v Interman * ChanServ sets mode: -v Partsa * ChanServ sets mode: -v Exca_ * ChanServ sets mode: -v SkaTaN * ChanServ sets mode: -v magik * ChanServ sets mode: -v Arczy * ChanServ sets mode: -v Gwai|serious`face * ChanServ sets mode: -v MiniDee * ChanServ sets mode: -v Guest479165174 <`Darkov> I personally think the best thing you can do is create a tool for GMs to make dungeons on the fly... constant dynamic content no other game currently has dungeons should allow short cuts accorss the worlds but be harder ti get throgh lol holly crap than the world above * Haste\ZzZ has left #de-devchat lmao * Calistas sets mode: +m heh heh wow, that works! Thanks Ersun! Er, this is a bit chaotic.. but it's also fun. There will be board threads afterwards where discussion can continue. Artaka, can you set them up? Thanks. Anyway, we had a lot of good thoughts there eh Mark? * Kaola|PlayingToramen has joined #de-devchat some excellent point were brought up we had thought about safe spots.. people seem to like 'em, but it seems folks here don't. so we'll keep that in mind! * Gets has left #de-devchat * Krimis_SuuArk has left #de-devchat also, random spawns and changing spawns.. very interesting.. you guys want more danger than we thought! i want to point out to Indrek that we do intend to have dungeons connect cities and empires * Sharp| has joined #de-devchat yes, dungeons are shortcuts often :> it will be a dangerous mode of transportation I liked the all-dark idea too that would freak me out Anyway, i hope you'll all head to http://www.dragonempires.com and join in on the forum and continue this discussion. * rufyman has joined #de-devchat Ok, next topic was ... QUESTS * Artaka_Chrest|eating has joined #de-devchat We have recently hired a writer to work on lore and quests. * nib has joined #de-devchat one of his jobs will be designing the stories we tell via quests * ERLAND has left #de-devchat So far we want to tell... interesting stories. i hope we won't have too many fetch and cary. fed-ex bad I'm going to unmoderate for a little while and let you all tell us..... heh yeah. What games did you enjoy the quests in, and why? * Calistas sets mode: -m go! :p * Darkarna has joined #de-devchat * barneh has joined #de-devchat * Eve__ has joined #de-devchat <`Darkov> Give GM's the right tools to make quests, I think GMs should have lots of tools to make the game feel more dynamic and atmospheric :P Fetch and carry quests are ok if they're worked into the story well and serve a real purpose daoc had boring quests, make em better ;) Quests need to tell a story and the various quests need to all make sense and fit together in some fashion. Months down the road you don't want to end up with a puzzle of quests that don't make any sense together the worst kind of quests to me, are the ones that are, go find this, take it here ones.. Remember, single player games have more freedom than we do I think the game I enjoyed the quests in the most has been Neverwinter Nights lol I liked most the baldur's gates quests. again, not a mmorpg First, quests individually need to tell their own story... A quest i liked alot when i played everquest was the newbie quest, an good start on the whole Dragonempire playing Secondly, quests TOGETHER need to tell a larger story * nib has left #de-devchat To be honestly, all the quest systems I have seen so far... stinks :) fed-ex quests are always going to exist and they do have benefits, they teach people the way to new places and make people leave safe environments. * poisoned has left #de-devchat Diablo II, the were part of the story and they gived nice rewards (but not all) , and very different rewards, some items to use and others to make + stat changes <`Darkov> quests should be simple, like DAoC, EQ, complex ones should be made by GMs for special events a quest that involves traveling from point a, to point b, back to point a is boring... no camping uber rare pieces so you can get a key to a dungeon that 100+ people in your guild need to get Yes, i like linked higher quests that tell an overall story. there should be a few main quests with sub-quests along the way * tHe_MaN has quit IRC (Ping timeout) a quest that involves traveling from known Point A, to Unknown point B...then performing combat, a task, or otherwise..then back to point A is better while the storyline IS somewhat interesting, the more interesting part to the majority of players (i believe) is what YOU, the PLAYER does on the quest: meaning quests like the classic 'fedex' and the classic 'go kill him and return to me with item XXXX' should be used only in moderation: DYNAMIC quests are what interest us. AC2 had many good ideas on this front, such as quests that make you the protector of someone weaker... yo Cal, are there gonna be random story books available to buy in the game world??? Fetch and Carry quests are quite boring, should be more that you need to collect 5 items from 5 different creatures and then combind them ... in the face of ambush/danger from gameworld book shops? * Eve__ is just listening in (in the Dragon empires client, not real life) * barneh has left #de-devchat But what I would like to see are like for example that someone's husbend got lost in dungeon and please help her to find him. That was for example <`Darkov> quests should be level dependant aswell, none of this rubbish about collecting stuff from green mobs and then having to fight something way above your level, keep it all in line quests that involve finding a specific mob, if it spawns in the same place, will just get queues of bored people hanging around Anyway, the quest system should be global. Going to moderate for a minute and then sumarise * Daithi has left #de-devchat * Calistas sets mode: +m ok, lets look at what's agreed. Fedex to get people away from home. Yes, handy that is. Level dependent, I agree. Also, at higher level, linked. yeah, I hate having quests where you meet joe blow and never hear of him and his missing daughter again.. any thoughts mark? We seem to also have a wide opinion against generic quests where player is set to kill 5 of mob X. How do you resolve the problem of players not really being able to change the world? I mean, Joe blow is going to have his daughter rescued thousands of times! is it a big deal? I'm voicing ya all again * Calistas sets mode: -m awards from quests then, thats an important part every game has level dependant, linked quests... DE needs to do something that includes these ideas, and goes FURTHER no **** people should not be allowed to do same quest twice otherwise they could kee getting the reward not a big deal for me either useful rewards very handy you would have to have a huge GM and storyboard team working around the clock to make it truely dynamic Cal yeah, noone will do a quest twice, but thousands of players will rescue Joe's daughter :> + mark design quests that has the PLAYER doing different things than a) kill and b) carry... it's that simple... killing and carrying can be an integral part of the quests, but not the sole focus <`Darkov> quest items should always be better than dropped, but dropped items should feature in quests Make quests unique to an individual If I get told to go kill a tribe of goblins make a tribe of goblins spawned for me dont know if this is programmable, but what is needed are evolving quests and that instance only I can see one thing u gotta hate is to do a loong and hard quest then get some crap reward Do you like getting involved in politics? Asked to make moral choices? yes and my instance of goblins are not in a set place maybe u could have a script where when uve done the quest, that character speaks to u with a new dialogue, that ackknowledges you for doing the quest, instead talkin about his missing daughter again maybe they are traveling quests stem from the need of people, and the need of people changes if their surroundings change depends on if I have to spend hours fixing something well, i think that sort of device should be used sparingly also, i'm curious in hearing about the types of quest rewards people are interestred in joe blow has a lot of lost daughters :) joe blow got a family? * ChaosPhoenix has left #de-devchat * BanyanVINES has joined #de-devchat "Joe's daughter should be spawned randomly and move around to stop everyone telling his mate "its just past the third mob of skeles on the left" I don't want to spend hours doing anything BUT those 'moral choices' should have consequences not if, when So - types of rewards - So - types of rewards - * Devalin has left #de-devchat Like moral choices that affect the game? I think some of the more involved quests should reward HUGE exp or just your quest? since npcs dont seem to be a great part of the game ( social like ) what about player given quests? and maybe some gear We hope to have a bit of randomness in the quest.. each one could play a bit differently, say, 5 or 6 variations. * tHe_MaN has joined #de-devchat things that can make temporary uber weapons, like bottles of high poison those are always linked to current needs and situations or like hero drinks that make u very tough, but for a short time Just your quests Thor, moral choices that change the world are very hard to organise in an MMORPG lots of different stuff, maybe give abit of xp after each one, d2 (not a great example) gives lots of different rewards which are acutally useful unlike some games rewards that vary from the typical item/exp would be nice.... such as character advancement in a certain skill that is perhaps tested within the quest yeah, it would require a lot of staff perhaps you could chose a reward Well, as Trist said...if I make a moral choice...I need to have first a smith might give you a choice! <`Darkov> semi- hmm, that would be something like in Black & White, making quests were you can make choises for the good or bad, that changes your morality one use potions like that would be cool, and not decastating Resources and in game information on that choice that would be cool Calistas =) "I will make ye a weapon of your choice" so if I make a choice devastating* it's wise and has some girth to it <`Darkov> semi-random rewards... so you don't get lots of walkthroughs on day two there could be clan quests, considering the fact that clan can own a town, for example having to assassinate a certain NPC in a certain town example being: if your quest makes you escort someone from point a to point b, then you could perhaps, by finishing the quest, gain skill in your 'scouting' tree that way I can pick wisely and later on I don't say choice is good because the big bad sword of death wont helpa mage "Doh, that decision sucked" if you are puur evil, guards won't like you but thugs will Clan quests are a nice idea. AO uses a randomised series of missions, that could work * BanyanVINES has left #de-devchat Standard quests would be like those off Anarchy Online, and in all honesty they do not work to expectations.. Since it is unrealistic, just my opinin opinion as well * Zaunder has left #de-devchat There could be quest-events (devs add quests regularly), the problem is that all players wouldnt get to do quests moral choices are good how would people feel about having time pressure applied to a quest? if you have a player take a quest to kill orcs, make it an ongoing thing.. become an orc slayer etc? Anyway, another idea of a quest. A magnificeant tool or something was stolen from some smither and he wants it back. And well many players will try to do it and the one who gets it only he gets the reward. Anyway, there should be very many clues in solving a quest so it would at start seam as a real mystery What about quests based upon Raids upon warring Clans? * Flech has quit IRC (Quit: 4• IRcap [7.31] 4• http://www.ircap.com 4•) Quest without decicions just sucks. "how would people feel about having time pressure applied to a quest?" yeah but if it wasn't a mad race * Darkarna shuts up smith a says, this investor over at town b is giving me troubles and charging me more tax's then what's legal. You go deal with the investor and the smith says for your reward, I'll make you a weapon of your choice what makes quests more involving?: Choices there should be many different items, so that they would be truly unique... Aligment (in game?) switches, money, xp evolving quests that change as they progress would be nice could we have clan based quests ? * Gifflen has joined #de-devchat player created quests / tools that allow players to give missions to others are always a good idea. As long as they are not open to abuse (thats the tricky bit). chosing a reward upon completion of a quest would allow players to progress more by allowing them to chose what is best for them at the time So that for example you first catch the thief who stole it and he tells you after a while of torturing who he sold it(He tells only appearanca) and the place the dael was made and 0 then you gotta find him by visiting the citye's inn the deal was made or smth. like that Well award items should be based upon the type of character the player has used.. Or maybe an increase in the skill.. BTW, we do have quests that are tied to character progression and the acquisition of spells that'd be cool Ok going to moderate now for a summary * Erusun has quit IRC (Quit: ) * Calistas sets mode: +m and a chance to read :> * Erusun has joined #de-devchat * Shen has joined #de-devchat * HemPWarrioR{GF} has left #de-devchat I like the idea of an NPC spawning and giving out limited quests for a short period of time that would be fun.. agreed Not sure we can do it but it would be great to have a mini-story quest event. Joe Exterminator appears in town and for the rest of the afternoon asks for 5 rat heads and hands out something cool. * Cutmaster has left #de-devchat * Sharp has joined #de-devchat * Microbe_X has left #de-devchat we could even have town owning clans 'pay' for those kind of quest npcs to appear more regularly than others. Any other good points there Mark? We will move on to crafting shortly. You can continue the quest discussion here http://community.codemasters.com/forum/showthread.php?s=&threadid=13383 and we will read it. yeah, well quite a few * Calistas listens :> * Kaola|PlayingToramen has left #de-devchat Useful rewards is one we clearly have to make sure is focused on. I agree, nothing worse than working all day to get a useless toothpick of a weapon or a pile of cash you could have earnt in half the time. still typing mark? :) dungeons: http://community.codemasters.com/forum/showthread.php?s=&threadid=13384 * HemPWarrioR{GF} has joined #de-devchat * Calistas prods Mark We'll move on and see if Mark rejoins us :) Anyway, good feedback there. Compressed like CNN on fast forward :> Next topic: Crafting systems. What do you hate in crafting? What do you love? Should everyone be able to make everything? Should it require work? * Calistas sets mode: -m go! Crafting system is simple - Make the results of a craft USEFUL, BALANCED, and Worth making. Make the ingredients as challenging as the reward. If the reward is low, the ingredients should be easy to obtain...and likewise for high reward, make ingredients hard to obtain. * galGaf is impressed over how many ideas that surrounds this channel ;) Everyone should be able to make everything BUT All items in the world should be craftable Class A should be able to make Items A better than Class B I don't want carpal tunnel syndrom after making a suite of armor Some classes should be better at crafting then others, but after a certan level Yes thor agreed. lol, agreed Para! for example, an enchanter in EQ is known for jewelry crafting Crafting items should be better then loot drop items ... just make them not too easy to make but rewarding Now, should we have super items you can't make? erm, how about we have the chance to make a nice weapon once, but we have to get the potion from a quest that temporarily raises our crafting level to one that can craft this (the level cannot be gained thru buying skills) i like the 'hard to obtain' ingredient idea, BUT, and only IF, these ingredients arent simply hard to get because they are rare drops Or should -all- items be craftable? remember group crafting :) Make crafting items on par with dropped items well, make spellcrafting better for wizard classes or something like that I think that players, with the right skill, can make original stuff and weaponcrafting for warriors .. But make the challenge of getting the crafting item the same as the dropped item * Gifflen has quit IRC (stratics.frws.com irc.glowfish.de) * Eve__ has quit IRC (stratics.frws.com irc.glowfish.de) * Sharp| has quit IRC (stratics.frws.com irc.glowfish.de) * Ceryndrion has quit IRC (stratics.frws.com irc.glowfish.de) * markz has quit IRC (stratics.frws.com irc.glowfish.de) * Burrator[DW] has quit IRC (stratics.frws.com irc.glowfish.de) * Helldog has quit IRC (stratics.frws.com irc.glowfish.de) * Caigan[FE] has quit IRC (stratics.frws.com irc.glowfish.de) * Indrek has quit IRC (stratics.frws.com irc.glowfish.de) * Ingenu has quit IRC (stratics.frws.com irc.glowfish.de) * Shen has quit IRC (stratics.frws.com irc.glowfish.de) * Darkarna has quit IRC (stratics.frws.com irc.glowfish.de) * Raptor-- has quit IRC (stratics.frws.com irc.glowfish.de) * gandalfina has quit IRC (stratics.frws.com irc.glowfish.de) * Innocent_Target has quit IRC (stratics.frws.com irc.glowfish.de) * Supersam has quit IRC (stratics.frws.com irc.glowfish.de) * Supreem[BWC] has quit IRC (stratics.frws.com irc.glowfish.de) * Interman has quit IRC (stratics.frws.com irc.glowfish.de) * Partsa has quit IRC (stratics.frws.com irc.glowfish.de) * [TK]Connovor has quit IRC (stratics.frws.com irc.glowfish.de) * Pen[SUN] has quit IRC (stratics.frws.com irc.glowfish.de) * Sharp has quit IRC (stratics.frws.com irc.glowfish.de) * SkaTaN has quit IRC (stratics.frws.com irc.glowfish.de) * magik has quit IRC (stratics.frws.com irc.glowfish.de) * djbkxr has quit IRC (stratics.frws.com irc.glowfish.de) * Arczy has quit IRC (stratics.frws.com irc.glowfish.de) * iduro has quit IRC (stratics.frws.com irc.glowfish.de) * Guest479165174 has quit IRC (stratics.frws.com irc.glowfish.de) * LeonRed has quit IRC (stratics.frws.com irc.glowfish.de) * Gwai|serious`face has quit IRC (stratics.frws.com irc.glowfish.de) * MiniDee has quit IRC (stratics.frws.com irc.glowfish.de) rare drops = bad... killing a challenging monster and getting it's horde of crafting materials (and thus being hard to obtain) = GOOD equal or superior to what you can find off mobs I have to go now, I look forward to further discussions. You will see me on the forums regularly :) high level items, especially ( or maybe just ) city extensions should be group effort based netsplit =( omg Some hard to get ingredients may be on n00by mobs.. so you have to be nice to newbies :> ack interesting point Trist so, a clan which manages to plan ahead and keep its act together should be rewarded this way we broke IRC! I agree with Trist I hate farming stuff :) Later guys, see you on the forums and in chat regularly. I'm interested in this Yes, city expansion items will involve massive work especially off low mobs i hope i'm earning a beta account here ;) There should be lots of different crafting technics, not just like the cube in D2, also item should do the same thing sif used in cratfing (so like the red flower adds fire damage to weapons or something) * Thorancal has quit IRC (Quit: ) eg, maybe 1000 planks you will want friends to help you make can players build homes? What crafting have you loved like carpenters? * markz has joined #de-devchat * Spoony-school has joined #de-devchat * neurotik has joined #de-devchat * Sharp has joined #de-devchat * Shen has joined #de-devchat * Xenocide has joined #de-devchat * Eve__ has joined #de-devchat * Darkarna has joined #de-devchat * Sharp| has joined #de-devchat * Ceryndrion has joined #de-devchat * [TK]Connovor has joined #de-devchat * Innocent_Target has joined #de-devchat * Helldog has joined #de-devchat * djbkxr has joined #de-devchat * LeonRed has joined #de-devchat * Supreem[BWC] has joined #de-devchat * Pen[SUN] has joined #de-devchat * iduro has joined #de-devchat * Burrator[DW] has joined #de-devchat * Caigan[FE] has joined #de-devchat * Indrek has joined #de-devchat * Ingenu has joined #de-devchat * Raptor-- has joined #de-devchat * Supersam has joined #de-devchat * Interman has joined #de-devchat * Partsa has joined #de-devchat * SkaTaN has joined #de-devchat * magik has joined #de-devchat * Arczy has joined #de-devchat * Guest479165174 has joined #de-devchat * MiniDee has joined #de-devchat * Gwai|serious`face has joined #de-devchat * irc.glowfish.de sets mode: +oo markz Supersam * ChanServ sets mode: -o markz think if you could build houses =P you could get rich * Artaka_Chrest|eating is now known as Artaka_Chrest I think that it should be harder for some classes to be good at crafting and easier for some, but that almost all classes can be just as good at it cal is logging everyones comments and they are back not quite Para, we have city expansion, there was a Q&A on RPG vault about it ROFLMAO welcome back welcome back mark! runewords from D2 were pretty cool bu there needed to be more hello * Supersam sets mode: +o markz yeah I somewhat remember that Mark, we broke the net. * Artaka_Chrest has quit IRC (Quit: ) * Flech has joined #de-devchat all items should be craftable, but some items can ONLY be made by crafting. Items should also be 'upgradable' with magical type effects, like adding gemstones or whatnot would change it. * Heltak has joined #de-devchat * Spoony-school is now known as Spoony yeah, runewords were a kewl concept who left who? WE have that Caigan each item can have three enhancements made to it * Artaka_Chrest|eating has joined #de-devchat crafting unique spells = good calistas: stop playing with that virus ;) ah, didn't know heheh * Spoony has left #de-devchat * Caigan[FE] nods * Kaola|PlayingToramen has joined #de-devchat producing each item is done by manufacturing in your workshop.. a time-based affair you don't need to be there for. i dont thinka ll items should be able to be made.. having to figure out recipies for yourself based on trial and error = good And also there should be more skills under smithing like smithing would be the basic skill and there should be like smithing tehcnics that infect their special products like chain armors or plate armors. I think the ulitma Online concept was good.. Certain items for certain clans ****ing hell making a sword should not involve 20 mouse clicks, one or 2 at most, it can take time but should not induce carpal tunnel syndroe well factions * Guildenstern has joined #de-devchat adding enhancements is more personal and involved. your ruining the rare ecnomony why fix it to three? a metal bow might have 5 enhacements, a wooden only 2? Cal theres a diff between enchancements and RW's the rare economy can still be there therees nothing like saving up for that one thing that no one else has the crafting better not be like nwn, otherwise I will come over to codemasters with a machine gun, you have been warned! Good point Eve, Mark can think about that :> RW's require certain items socketed iin a certain order wonder how will inflation be handled how many people are in favor of having at least some tedious crafting process? sure because the 'uber weapon' could only be crafted by collected rare ingredients * DigitalPhear has quit IRC (Quit: ) I couldn't even figure out how to craft in nwn heh no nwn crafting ways, it was really bad! how about we have one chance to make an uber item, but to do it we need to gain a skill from a potion (reward from a quest maybe?) and then it only lasts for a limited amount of time... that would be cool.. to get good results, enchances cant compare to RW's "how many people are in favor of having at least some tedious crafting process?" me but how tedious the more complex the item, the more online attention and the longer ? I know this is off topic, but I really, REALLY liked the idea of dungeons connecting cities. It keeps coming to mind recipees for crafting should maybe be found in books in dungeons and can only be done at certain times, like a blue moon and the item created is randomly generated? true... for a while and please, no click/macro/endless-batch crafting ... that gets mindnumbingly boring (read: EQ's crafting system) I think magical enhanced items would require a bit of clicking.. generic items can be mass manufactured. <`Darkov> tedious part should be getting the ingredients for the really high end stuff Moderating for a summary and thoughts from Mark. look at Runescape So, anyway, when someone is really good in making some certain product with it's different kind of specialities then it would be like sword of John Guten yes I agree Darkov, at least that involves bashing a mob :) * Calistas sets mode: +m ok, mid topic break. Mark, any thoughts? If you guys don't know you use a machine in your house to make things. you buy in (or provide) resources and your machine slowly produces outputs which you stockpile or sell special items may require individual attention and special items you'd need to buy or find. Some may be rare. (ish) Mark is still with us hehe. So any thoughts? More discussion on this topic at : crafting: http://community.codemasters.com/forum/showthread.php?s=&threadid=13385 egad, not another net split.. I hope. ok, well lets open it up again. What systems have you LOVED ? :) * Calistas sets mode: -m one idea, perhaps include a level of skill on the PLAYER's part in order to actually fashion an item... all mmorpg's now simply have systems where you hit 'combine' and pray the random number generator comes up in your favor: this is REAL boring * Calistas likes neocrons himself. * naapa has quit IRC (Ping timeout) Calistas = Madman! <`Darkov> enchanted items should be done one at a time after crafting of the item imo <`Darkov> and a whole skill tree dedicated to enchantments for items how about we have one chance to make an uber item, but to do it we need to gain a skill from a potion (reward from a quest maybe?) and then it only lasts for a limited amount of time... that would be cool.. Special items and rare items should only be crafted by some class, like magic amulets should not be crafted by a Bow Class .... * Calistas grins there is no system out in any mmorpg that i have loved the power is in MY hands mwuahah etc Tedious as in making one good item that takes long, or tedious as in making the same item over and over again? if we can create items yeah agrees Darkov tediuos as in a long time and big effort in making one item yes Darkov, we're thinking of the first bit you say. * [TK]Connovor has left #de-devchat yes, right now the process may take a long time ... but there is no real toil involved aside perhaps from acquiring ingredients they all include simple random number tables as the main factor in the player's success rate at making an item... that is not fun at all thank god! The super items in crafting should have a failure rate much higher than those over a lower quality.. Another of my opinions.. This would save everyone running around with the best items oops What if there would be a smither in your house not a machine? And that he would have skills? * LeonRed has left #de-devchat (this leads nowhere :() * tHe_MaN has quit IRC (Ping timeout) * Raelin has left #de-devchat Daemon, interesting idea. so what's missing trist? * Kaola|PlayingToramen has left #de-devchat thanks Have I missed much? something should test the skill of the person behind the keyboard in making something you should have making rare items like almost an intereactive thing is what is missing yeah exca can i add to it? instead of just pushing a button ******* heres the last word: model the game after daoc, but make it better lol sure * Elhana has left #de-devchat NOOOOOO! *****8 get rid of buffbots Not DAOC!!!1 is donde Agreed Darkarna the item created could be picked from a random database of magic items.. so everyone gets summit diff no automatic creation of magic items how large a database though? and it could be nice or it cud be pants you can easily create 'large shiny sword' must dash... oh ok * count_zero has left #de-devchat and should higher skill result in higher item classes ? :) you should put magical forges deep inside nasty dungeons Or maybe a group of people from the same clan would need to put together that one super item so it makes crafting interaction that much more better? challenge the players mental capabilities.... other than how well they can mentally handle boredome are we still on crafting? but to make that item a 'large shiny sword OF DOOOM' (as you do) would require a bunch of rares added what about large shiny razor sword ? I had to go help someone <`Darkov> is crafting going to require exp points to be spent on it? I think crafting should be a must have for the economy, but not something that everyone will do for themselves yay Cal i like the quality factor of daoc created items make sure to prevent the endless click and point to advance in crafting, the system in AC 2 was rather not that bad to advance, when you crafted with success an item 5x you could advance I think that you should be able to level w/out ever having to hit a mob * Helldog has quit IRC (Quit: GameServers.Net - The Ultimate Clan Warzone - http://www.gameservers.net | i wanna fuck DS UP ||| i wanna See DS burn) I loved Everquests system No, crafting advancement will be seperate to any character development everything you do should give you some form of experience like in DAOC it could take hours and hours and hours ... thats good will there be the option in the game for players to make potions from ingredients found around the world * Caigan[FE] has left #de-devchat a bit boring ;p for people that dont want to fight Did everyone like AC2's approach? <`Darkov> so how will you prevent everyone from having their own crafter mule? Herblaw you mean ? i hated AC2's * TeichDragon has quit IRC (Read error: Connection reset by peer) I like the general idea of crafting anyway, just wouldnt like to see everyone with godly equipment NO! NO MULES!!!! to crafting no cal possibly Daemons boring/frustrating = a crafting system of endless repetitions and praying that when you hit combine you have succeeded.... fun/interesting would be a system that requires intuitive and creative thinking in order to succeed maybe you can't craft things w/out being a specific level * markz has left #de-devchat except for traders... that would prevent crafting mules What if there could be a schedule system. So that when you log out you can set your player produce items when you are in your house or when you are in mines then you can order your player to mine. But that only with 1 character(doesn't get why one needs more than 1 character). dont model any part of your game off of AC2 =) exactly supreem like the alchemy in morrowind? lol, not all is bad, but making a perfect game for everyone will be a hard task ;p but obv developed I agree to Trist go open source and let everyone make thier own game =D I think mark has to go soon. So I'm going to go moderated again and we'll sumarise :) Calistas, can I ask you a few hard questions which I made for today? :) no Xeno * `Darkov wants to know how you plan to prevent mules, if crafted items will be so important that'd mean dling every log in! Then i'll unmod and we can go freeforall * Calistas sets mode: +m Exca's questions first I think Does the game support absolute positioning? (Wacom pen uses this for example) Go exca wha? no idea :) ask me another (and mail that to me so i can find out what that's about :P ) ok, does the new engine use dx 9.0 or 8.1? it's currently on 8.1 I think.. might it use 9.0 tricks? Maybe, we'll see k, thanks Mark has had to run after all so I'll sumarise Ok, so we had some great feedback! No pointless clicking some work required on special items * anun has left #de-devchat making special items being something that requires work in getting items.. but not in the actual manufacture (no boring clicking again!) I think our system will cover that nicely! Ok, so now we go free-for-all if there's questions, I'll answer the ones I can see. If there's suggestions, they're being logged :) * Buccaroo has left #de-devchat otherwise, those forums are open! * inoe has quit IRC (Ping timeout) * anun has joined #de-devchat Thanks for attending the chaos. It was fun, and useful to us. * Calistas sets mode: -m <`Darkov> Cal, how do you plan to prevent mules if crafting isn't tide into character development, not even enchanting/magical items? are there new model screenshots? I have not seen any newsletters regarding that. * Xenocide pounces on Cal Calistas what about this idea? ........... when peopple go hunt in epic dungeons, and kill a boss and he drops like 20 things? how about instead of lotto'ing like the system in daoc supports, have a point system.....the more time u spend in the epic dungeons, u gain poitns to spend at an epic zone merchant to purchase great stuff........hence: takes away the lotto factor and greed factor read that people u like that idea? * IceRaider has quit IRC (Ping timeout) make some special items only craftable using forges that are deep within dungeons~ * Arczy is now known as LG|Arczy you missed the point in your summarisation. sure pointless clicking is bad, but clicking and praying for the random "you've created the item correctly" number generator to come up in your favor is WORSE Yeah interesting no ANUN, please shut up with daoc u like that idea? oops wrong window Mules may happen. But most people can do crafting if they want. it's not restricted There are no supreme bosses hopefully :) advancement in crafting is seperate from other forms doesnt that guy deserve them items for killing him tho? Nothing wrong with mules please, just no hours of camping for things you have to do to get into a dungeon hehe Trist, point taken don't make crafters have to leave the safe places unless tehy want to, items can be brought to them by others. Forges in dungoens is a horrible idea for a pure crafter player i think good weapons should mainly be gained from crafts =) CALISTAS. how you think it is possible to players to make the special items? thats a great idea...........have no bosses drop rare items <`Darkov> I don't see how it benefits the economy if everyone can craft for themselves just give points for the amount of time Yes Daemons u shud have to work really hard to get magic weapons you spend in a dungeon and u earn credits I aggree to that to spend at a merchant the people will not take them for granted HENCE dont make mobs that take 200+ ppl to kill ;) U Take away the greed factor shops shouldn't sell better weapons that those being crafted like so many games make very challenging mobs, that drop LOTS of things you need for quests/trades otherwise that would be useless daemons_child, that is a flaw not things that drop once eve 4 hours if 200 people kill a boss Would make endless searching for that weapon you want not 1 person should get an item Everyone can craft, but not everyone can craft anything but simple items there should be a credit system more time u spend in a dungeon yea ... just make sure the price on those special weapons are high more credit u get to spend at a merchant if you include in the crafting system some player skill (his mental skills), then you will have a crafting system that no other mmorpg has... think about that one :P meh been out of touch well no to make useful cool stuff you will need to go through a special advancement program, possibly quest based <`Darkov> xplain Cal? not amount of time in dungeon cause then peeps will entrance sit heltak, the time u spend in "raids" yeah people will just park and afk not just sitting unless there's no safe spots * Indrek has quit IRC (Quit: Indrek) yes no safe spots have to fight shuddent magic items be something that makes you think 'ah wow, this is worth the wait' and not 'not another god damn amulet of fire, why dont u bosses drop me a nice sword' meaning u constantly need to fight there may be 100 quests you need to do to get to top crafting.. (just an example) w/ groups Trist is dead right, making a crafter have to think and not simply click'n'click or click'n'pray would be fanatstic well will take time, but more interesting than point and click click click problem is if you make crafting power things to easy, the crafting skill was raise quickly and give people weapons that are too powerful too soon perhaps some spots with LESS enemies magic should be special, so that we dont take it for granted <`Darkov> Cal, can't you tie some spell skills into crafting aswell? trist has a great idea so you can heal about crafting forget the old method anun check pm of "click" and wait balance though to forge something Calistas.. The issue with questing with npcs, is that people will constantly camp them.. Unless they are randomised.. which I think was pointed out earlier anun check pm some people are very picky * Artaka_Chrest|eating is now known as Artaka_Chrest I heard we need "Items" for magic yup Interesting idea Darkov, perhaps a primary skill could make certain items easier to make. was there an answer on char models? * Supersam wants to know all about the skill tree :) Not all crafter quests would be kill stuff quests heh if magic items are found on bosses * Muterad|ekta\bg has quit IRC (Ping timeout) if yo're a crafter, your first quests might be instructional then how did they get there? I got a nice Quest idea summoning quests then maybe you need to play the market, make stuff for the dragon.. things like that. there needs tobe an earth before the PCs get on there dont ya think? <`Darkov> I just want to enchant items, and have perminant enchantments for crafting, and temporary ones for buffing :P But will the quests be like.. DO the quest then have to wait for 30 mins for someone to redo the same quest? u dont want to go on and feel that the grass was cut ready for you to go on * LG|Arczy is now known as Arczy random quest givers in dungeons would be cool also In dungeons is original u want to feel that there was something there before you arrived <`Darkov> but only enchant items, not buffing players like tracks ? etc cal i have an interesting idea for dungeons quest from the dragon :) to do/get somthing Calistas, I'd like the idea where you get bonuses to succession of crafting from various skills say cut down trees, burnt areas etc ? heh no not exactly a while back tere was a discussion about static and dynamic dungeons you could meet up with another party of adventurers who need help, you help them out, they give you rewards like background history * Artaka_Chrest leaves now, cu guys books about the old clans before they got wiped out * Supersam waves to artaka myth books that hint at treasure caverns in places * `Darkov isn't sure why he's making a fuss, he wants to be a GM, not an ordinary player anyways :P Gota feel sorry for Calistas and tracks in the woods So much stuff fire his way fired * Artaka_Chrest has left #de-devchat * Supersam wounders if Darkov is mad or not give him time to breath dudes For example, if you knew how to use a bow, you propably can create one better than one who cant use it so well? hehe it's ok, i'll review log tomorrow and sumarise for the devs concernd heh * IceRaider has joined #de-devchat anyone want to hear my dungeon idea * rufyman has left #de-devchat <`Darkov> Cal was voted best CLM for a reason Darkarna :) ******** EVERQUEST 2 FOR LIFE ************** LOL good point Partsa heh anun pleez * anun has quit IRC (Quit: ff) * neurotik has left #de-devchat Well its still very stress related.. Trying to keep everyone happy * Calistas has a multitrack mind hmmm * DaEmOnS_ChiLd wants one <`Darkov> he's also from kiwi land <`Darkov> so naturally laid back * Supersam looks at exca and darkov ;) hehe ok. I have to head off, it's time for me to do other stuff :p * Xenocide steals cals mind Take care Cal yes sam? but, i will be back in.. what.. a few hours. cya later cal <`Darkov> cya Cal next chat is at 8pm PST.. that's um seeya sam Bye bye ttyl8r cal cya cal 6.5 hours away or something? bah ill be snoozing :( something like that chat away and feel free to post on the forums, interested in your thoughts. * VerbalKint has joined #de-devchat bye from italy :) * Calistas waves * LEX-Juron[VV] has left #de-devchat (14,0«1« 1T14H1R14|1LL14E1R 1»14») * Supersam waves later Cal * Calistas has left #de-devchat * Exca_ tides * Darkarna salutes think its time for some DDR wee * HemPWarrioR{GF} has left #de-devchat if you have waves then I have tides :) * Trist-TC has left #de-devchat * Supersam changes topic to 'Dragon Empires Chat:: for detailed information (FAQ's, Forum, and much more please visit www.dragonempires.com ) or ask any question about dragon empires here :) (*27th Jan 8PM PST Give your veiws of what you would like to see in Dragon Empires *)' <`Darkov> playign EQ, so semi-away * Shen has quit IRC (Quit: ) * VerbalKint has quit IRC (Quit: http://www.kingsofchaos.com/page.php?id=83200) * Sharp| has quit IRC (Quit: ) ........ * Ceryndrion has quit IRC (Quit: What does this button do? I want to press it.. But I don't know what it'll do..) * Exca_ changes topic to 'Dragon Empires Chat:: for detailed information (FAQ's, Forum, and much more please visit www.dragonempires.com ) or ask any question about dragon empires here :) (*27th Jan 8PM PST Give your views of what you would like to see in Dragon Empires *)' correcting your bad typing : * Heltak has quit IRC (Quit: Leaving) ) * IceRaider has quit IRC (Quit: 46) * DaEmOnS_ChiLd1 has joined #de-devchat * DaEmOnS_ChiLd has quit IRC (Ping timeout) well i'm off * Lorient has quit IRC (Quit: ) seeya soon sam cya sam well on the webby anyway :P * DaEmOnS_ChiLd1 waves * Supersam has quit IRC (Quit: ) * Eve__ is off too... nite all * Eve__ has left #de-devchat * WNxChavez has quit IRC (Ping timeout) * attriel has left #de-devchat * Guildenstern has left #de-devchat nice ideas today interesting seeing different peeps angles anyone want the log? sure i could use it Anyone care to hear my opinion on dungeons i want to know what people think * `Darkov has quit IRC (Ping timeout) * WNxGhost has quit IRC (Quit: ) I'll upload the log, just a moment kk