* Wolfgang sets mode: +m * Lillsnorre[LV] has left #de-devchat * [SoF]DivZ3r0|ThunderElf has joined #de-devchat Greetings and thank you for attending today's 1st of 2 Dragon Empires House of Commons Chats. Today's chat is focusing on "general discussion" * Krazor|is|Malak has joined #de-devchat * Darkmeteor has joined #de-devchat * [TIO]GreekStreek has joined #de-devchat * Guest81040629 has joined #de-devchat I will be our moderator for this evening. In order to submit questions please /msg or /query [QT]Teichdragon, or [QT]DrGhost. Please /msg different question-takers at different times, in order to balance the load and speed this process up. Do not msg anyone from Dev. Team or myself. These questions will be ignored. Remember that the Dev. Team may not have the opportunity to answer all of your questions. In addition, some questions may not be answered if the Dev Team feel that it is not appropriate or that it has been better answered through some other question. * Jakada has joined #de-devchat * ShadowLight has joined #de-devchat * Beed has joined #de-devchat * Masters has joined #de-devchat * Ripper has joined #de-devchat * Komodo has joined #de-devchat The log of this chat will later be posted on http://stratics.com so be sure to tell your friends if they missed it. We'll start with a quick introduction from everyone, we'll then begin accepting questions. * Rhayde has joined #de-devchat * ChanServ sets mode: +o Rhayde * silv|2 has joined #de-devchat * Rhayde sets mode: -o Rhayde * Garaak[GN] has joined #de-devchat Hi All. I'm MarkZ, one of the lead designers on Dragon Empires * Masters has left #de-devchat * Hamled has joined #de-devchat * eve-afk has joined #de-devchat * Falx| has left #de-devchat * VaterPhoebusAFK has joined #de-devchat btw also msg [QT]Tchrin with questions =) Welcome to our devchat * Guest81040629 has left #de-devchat I'm the community liaison manager of Dragon Empires * muk has left #de-devchat * Komodo has left #de-devchat * Legend[GN] has joined #de-devchat a big 'Raaar!' to all our Kittah fans out there * LuKe has left #de-devchat * tomed has joined #de-devchat heh heh * [eXeID]Genova has joined #de-devchat * mangojango has left #de-devchat * skez has joined #de-devchat *Sybir* When will we get the first glimpse of the new avatars? Your IGN article stated a month or 3 - could you be more specific? Very soon I am very pleased to say! * Miraz has left #de-devchat We have a press release going out around the 24th. Current plan is for a whole pile of new info on the 22nd including two surprises. Should be fun. * Zarine has joined #de-devchat Can't say more than that now, but not long for more avatars * GodSlayer has joined #de-devchat *ZoraN|* Will i be abel to ride dragons in the futer? * eve-afk has left #de-devchat HI Zoran... sorry Dragons will nt be rideable * moffy_ has joined #de-devchat * Tsudymtae has joined #de-devchat * [Oi]Jackal has joined #de-devchat they have dignity you know! But still Dragons should be preety cool to watch from a distance! Unless they are after you, of course. * Luthek has joined #de-devchat *JTMMouse* what is the pvp going to be like is it going to be server ie EQ style, or is it going to be a free for all like SB or Darktide AC1. Or... is it going to be n00b like UO renn. made UO or Horizons * Jakada has left #de-devchat Well, it's going to be a mix if you don't want to PvP you don't have to. * VaterPhoebusAFK has left #de-devchat but it closes off a lot of the game if you never PvP * Justin- has joined #de-devchat * Jonathan_S has joined #de-devchat * {Hoso}psi has joined #de-devchat * {Hoso}psi has left #de-devchat we strongly reward PvP and allow people to chose a level of involvement * Krazor|is|Malak has left #de-devchat * Justin- has left #de-devchat * Krazor has joined #de-devchat * zxahn401 has joined #de-devchat we have a 'role' system. It'll take tooo long to explain but there are links available for good descriptions * Pumpkin has joined #de-devchat er, probably on our forums and in our FAQ on the site http://www.dragonempires.com * Antti has joined #de-devchat * waar has left #de-devchat *Zoidy* Will there be items such as weapons and armor as loot on mosters that are not obtainable from crafting? * snap|56 has joined #de-devchat * aCtive has joined #de-devchat * play`sb`if`you`dont`want`roles has joined #de-devchat * play`sb`if`you`dont`want`roles has left #de-devchat yes, there will be items that you can get from drop that you cannot get from crafting * Popov has joined #de-devchat * Kraken has joined #de-devchat there will aslso be items you can craft that you cannot get from drops and items from drops you need for items you can craft :D I should also mention that there are quest items that you cannot get from either of the above http://de.compendious.net <-- handy info link btw. * Jonathan_S has left #de-devchat How will the game promote player interaction when it comes to economy? Will crafters be forced to 'adventure' to ba able to make their items or can they stay away and simple hire others to get them what they need? * snap|56 has left #de-devchat * IPM has joined #de-devchat -> *[QT]DrGhost* you mentioned before that there will be items unavailable by crafting, I would like to know if there's items that you can only get by crafting? What about unique crafted items? It has been quite important to us to let players play how they want to. So a crafter could be someone with no 'levels'. * Kraken has left #de-devchat you can advance crafting independently of level, although doing so will be somehwat tricky. Still, it's doable. * Pen[SUN] has joined #de-devchat they will not need to travel at all to make their items either. they can have stuff brough to them or buy it from players or the town market. * BUTTFUKXmarkz has joined #de-devchat so it is open to playing how you want *[MI]MegaDeth* what do you ultimately hope to achieve with this game? what is the main influance/motivation you have for working on this game? We want to make an interesting involving and original world which is fun to play in. Quite simply. * Caldavien has left #de-devchat We don't want to push the boundaries of MMORPG philosophy (so no whacky untried crazy ideas) .. just good solid gameplay Anything else Mark? Yeah, I think it's fair to say that we really want to support clans * Acro has joined #de-devchat And want to support group vs. group for those who are interested. *[TIO]GreekStreek* Question-Are there minimum specs out for the game yet? * PapaSmurf has joined #de-devchat * Da_Man0 has left #de-devchat We're estimating right now. We've seen the engine run on a p800 with a Geforce 2 just fine. * PapaSmurf has left #de-devchat However, I expect a GeForce 3 and a 1ghz will really be required as a medium minimum, if that makes sense *Diesel* Will ranged weapons have unlimited ammo, and will different kinds of ammo be available? * Memphys has left #de-devchat * BUTTFUKXmarkz has left #de-devchat * calistassmells has joined #de-devchat most ranged weapons will require ammo * Antti has left #de-devchat for most ranged weapons, their will be an assortment of ammo available * Stavr0s has joined #de-devchat * nukleearr has joined #de-devchat * nukleearr has left #de-devchat so for example, use of a bow can be combined with different types of arrows each with different costs and benefits * BruceKarrde has left #de-devchat *Sabeth* What sort of guild support will be available? Could you discuss guild halls, "tags", etc.? Guild chat (of course), email and town halls for guilds who rule cities. (you can look down on your minions hehe) also guild voting (from memory) and other organisational tools. as well as XML stream of guild / city data (as well as server, player data etc That the list mark? yes, plus special guild priveledges such as titles * [D-K]FISH has left #de-devchat and other perqs ... the cahnce to compete for and own a city, etc. * Nocturn has left #de-devchat *Krazor|is|Malak* What sort of crafting abilities will we see players be able to attain? Such as Blacksmithing, Alchemy, etc. How will the system work? well The system isn't split by speciality it's based on a series of ranks so rank 1 items, 2, 3, 4 etc. * calistassmells was kicked by Exca_ (no need for offensive names) As you go up crafting you will be able to get these items in crafting * Pumpkin has left #de-devchat so sorry, phone hehe. back. so as you get better at crafting, you'll be able to make more heh heh both making it in your workshop automatically (online or offline) and taking those items and adding enhancements to them if you wish the crafting system is also tied in with the location you are crafting from * [Oi]Karu_Dinnerisyummy has left #de-devchat these items include the usual weapons and armror, potions, repair gear, arrows i gues.. the usual. a any more comments Mark? so that if the city that you are crafting in has a specialization, then you receive a bnonus when you manufacture yeah, city quality will impact on your efficiency. Old established cities are better for you the bonus comes in the form of lower crafting times and few resources required * Antarion sets mode: +o Antarion * Rhayde has left #de-devchat and of course, the city where you work from gets a tax, a value added % *nerrollus* Is it going to be possible to play as a solo character? If so, how productive will it be? so cities will compete for popular craftspeople hehe * [Oi]Karunel has joined #de-devchat o yes, solo is very doable. there's lots of monsters to kill * Calistas just saw a skeleton monkey today.. eek! * cactus has joined #de-devchat * FL- has joined #de-devchat and there's quests and crafting and so on we want people with a few hours to have as much fun as those with lots. *crawlin* question- what are you planning to do in terms of new players, will there be a training world such as the one in AC2? Well. We are working on a system whereby you will be mentored by an NPC. you'll start in xyz town and he'll talk to you, send you letters and generally guide you at first a lot, later on, not much, but he'll always be a useful contact. * Beed has left #de-devchat We like this as it feels more 'immersive' to us than a seperate zone or area. Our mentor can also introduce players to the world they will play in, give directions etc etc. *tomed* Could we get some clarification with the beta acceptance? Many, if not all, have received an e-mail saying they are already testers but than it says you might not be a tester right away... I also hear you need to answer a quesitonaire before you are really in one of the beta tests. Was that last e-mail just an attention grabber to make people update their profiles or what? Yes, this cause a LOT of confusion. * nerrollus has left #de-devchat the original email I wrote said "if you're reading this you are on the DE beta tester list" (or some such) somehow, before it went out this was changed to "if you're reading this you are a DE beta tester" I have today beaten the web team with a stick and made them grovel for forgiveness. * nerrollus has joined #de-devchat So, beta is still starting in May. Those on the list who update their profiles are those we will chose the participants from. however, the email merely asked people to update their data and wasn't an invitation to phase 1 beta. We're really sorry for this mistake. Sometimes these things happen :o So, the last email was the questionnaire before beta. *poro* will there be minigames? For example blackjack/poker/Who wants to be a dragon millionaire? We like mini games mini games are good! At first we'll just have simple stuff. Dice, cards. I hope we can include more in time as we develop the game * [MI]MegaDeth has left #de-devchat *FireBelly* How long would it take to venture across the DE world? What is its size? time? Hmmm hard to say. it's 24x24 miles and hilly. 5 or 6 hours to walk from one side to the other possibly. * [MI]MegaDeth has joined #de-devchat * Zoidy has left #de-devchat *Goldragon* how free will I be to do what I want? can I stay at home and raise cows? what will motivate me to do what I want? as you said- gaining levels as a crafter thet gets all his stuff from others will be "tricky but doable", so why don't I give up and do what's easiest? I think its partly a matter of play style preference * aCtive has left #de-devchat * Pirkka-annat has joined #de-devchat * Viper|Oasis has joined #de-devchat What one player considers easiest may not be another player's cup of tea * Cadigom has left #de-devchat it may be the case that one play style advances a player the quickest but it may advance a character in a different direction, as well * [Oi]Jackal has left #de-devchat for example, advancing in manufacturing is not going to improve your combat skills * [Oi]Karunel has left #de-devchat *crawlin* question- how many volunteer, if any, GM's do you plan on having? Lots. Hmm, not sure on the numbers exactly, vortal would need to be here. We'll have full time GMs and volunteers. Legal are still checking the details of those plans tho. * [ND]Tierce has joined #de-devchat Volunteers should be fairly powerful compared to volunteers in other games. We don't want "sorry I can't help you" as a standard reply. We will recruit both volunteers and GMs some time during beta. *Gorma* How do i tranceport myself? will there be horseroutes like in daoc or portals like in AC2 or .... ? * IPM has left #de-devchat its going to be a portal system portals will be restricted from some players * Loppa has left #de-devchat *some portals* until they have met certain requirements the world will not be littered with portals either *E_Ragnarok* can players cast elemental magic, which will, for example, freeze monsters or slow them down or put them on fire, and is it possible to craft elemental armors&weapons ? yes, magic will be varried. with a lot of varied and some quite wild effects * Cycloid has joined #de-devchat More on this as we approach beta :p *xmasteR* whats with all the monkey stuff, skeleton monkey, monkey dragon.. ? :D well we have 5 dragons. * Kura-okami has joined #de-devchat bird, Monkey and three others. you can see 'em on our site.. * Devalin has joined #de-devchat each of them protects, in their empire, a venerated beast, a beast to which they are attuned. in the monkey empire, it's a mandril type monkey in the bird, a big emu/ostrich type thing. and we have undead, so some animators thought it would be fun to undead venerated beasts.. kinda scary.. in addition to human undear hehehe undead *Talrias* What web site related features do you have planned for the game? * Cycloid has left #de-devchat well, lots of XML outputs, including server data, city data player data, guild data erm, warfare data.. a lot of stuff. we're hoping that each character can have a page on the site that players can adjust the info on. We'll see * Straknos has joined #de-devchat *MorbidDeath* What are the incentives for participating in PvP since its always up to player choice? Is there a separate leveling system or bonus skills that you will receive? * edMa- has joined #de-devchat * Straknos has left #de-devchat PvP related activities are going to yield larger rewards for the player * Acro has left #de-devchat * gothdaria has left #de-devchat This will come in the form of increased XP and loot * Darkmeteor has left #de-devchat By PvP activities, I am referring to more than just the PvP combat There are also activities which reward well, but put your player at risk of being attacked So for example, delivering a trade contract can put you at risk to outlaws ... but pays well * aCtive has joined #de-devchat *poro* Will there be special equipment that will add certain glow around player and change the effect player will have to the environment? For example fire boots leaving burning footprints.. -> *[QT]Tchrin* you mentioned before that there will be items unavailable by crafting, I would like to know if there's items that you can only get by crafting? What about unique crafted items? Yes, we plan for a good deal of the magical equipment to have a variety of glows, halos, spirals etc. Changing environment is more tricky due to server and graphical load. The game will look damn good tho with all the cool weapons and huge armor (that stands off the body) * Devalin has left #de-devchat * [ND]Tierce has left #de-devchat *Exca_* you mentioned before that there will be items unavailable by crafting, I would like to know if there's items that you can only get by crafting? What about unique crafted items? yes, a lot of items will be from crafting only. It will be up to players to provide enough supply. * [TIO]GreekStreek has left #de-devchat Most good weapons and armor will come off crafting *Devalin* Q. Given Calistas spends way too much time playing ATITD will DE have brick machines ? heh heh No brick machines as far as I'm aware - Calistas? No way. I hate those things. So many bearings! And I'm back to playing too much Neocron right now :p and no, no power armor in DE either! :p *[TIO]GreekStreek* Is this game going to be open ended graphics wise? What do you plan to do to take advantage of increasing graphical capabilities in the future? * Devalin has joined #de-devchat open ended? Well, we'll always keep an eye on graphical updates. When you see our water in motion you will see what I mean, for example. Plans for the future? Lets get the game out then we'll see how things pan out :D -> *Devalin* your question was answered: No way. I hate those things. So many bearings! And I'm back to playing too much Neocron right now :p *Spex* 24x24 miles sounds like a flat world. Are cities going to have sewers/hidden dungeons and this stuff? Will there be a loading screen if I enter a dungeon? Yeah good question ... first let me say that 24x24 doesn't really describe the world with justice when you are in it, it will feel epic, not like a small plot of land * Warrior2k` has joined #de-devchat The are going to be underground passages that connect some cities ... these will likely be available to more advanced players it's 480+ square miles... with regard to loads on entering dungeons, the answer is yes that's about 1474 km^2 for us metric system users dungeons aren't a part of the normal map but we will make things feel as seemless as we can *Snigel* How will citycombat be fought, I read somewhere on your site that a persons leadership will affect how many ppl are going into combat, does this mean that city-combat will not be free for all? the leadership/city battle size idea has been ditched * Kura-okami has left #de-devchat It's not a 100% free-for-all at any time we felt that system just encouraged ninja dawn raids * Warrior2k has left #de-devchat * AshMerseric has joined #de-devchat also, cities in DE are really important so losing them at 3am would be really annoying * Kura-okami has joined #de-devchat likewise, sitting in a city waiting to be attacked is also kinda boring. also, attacking NPCs hired to defend a city is boring, might as well go hunt mobs instead, clans that are performing well will fight clans with cities that are not rated well. the match is set up by the dragons at a specified time * Luthek has left #de-devchat and the combatants meet and beat the crap out of each other. heh heh this way there's a good, big city battle and no claims of ninja or poor play * Caedar[SOT] has joined #de-devchat battles will be in and around the city. Overall, the goal is to maximise the fun of the fight and reduce planning times and waiting around times. *Diesel* Would combat work in a way where it would be conceivable for me to 1 shot a rat from 100 yards with my bow, and miss a giant dragon from 10 yards? * Kwai has left #de-devchat Rats aren't very sneaky. Dragons are, and they're magical. they have a wicked evil eye too. * Kura-okami has left #de-devchat * Arathril has joined #de-devchat * ShadowLight has left #de-devchat Combat system hasn't been finalised 100% so we'll look at that later. * Kura-okami has joined #de-devchat But surely it will be more difficult to damage a dragon than a rat * FL- has left #de-devchat that too And teh final question for this chat is: *drum roll* *nerrollus* How is death handled and what is the penilty? we believe castration is going too far for a death penalty, so you'll just respawn at your city or house :D * FL- has joined #de-devchat * Calistas makes "badoom-chaaa!" sound it can be quite a complicate answer really ... it depends partly on the role you are playing at the time * FL- has left #de-devchat * DECareBearLetsArrangeTimes has joined #de-devchat * DECareBearLetsArrangeTimes has left #de-devchat but castration is always off the table I'd like to thank everyone for attending the chat. The logs of teh chat will be posted later today over at http://stratics.com . Please join us again at 11pm est in this channel for a second Dragon Empires HoC. Have a great day all! * skez has left #de-devchat