<[QT]ExaviarIB> the chat is now officially going to +M mode. O_o Bwaha! Nooo! * [QT]Supersam sets mode: +m <[QT]Supersam> ;) <[QT]ExaviarIB> Good afternoon gentlemen (or evening if you are in Europe) <[QT]ExaviarIB> welcome to the second monthly Dragon Empires Community Chat * hirmkhan has left #de-devchat * magik has joined #de-devchat <[QT]ExaviarIB> My name is ExaviarIB and I am of the Stratics Network, a news reporter for DE. * Artaka_Chrest has joined #de-devchat <[QT]ExaviarIB> This chat was based to let more people know about dragon empires <[QT]ExaviarIB> Artacha Chrest, Supersam and the rest of the ops will introduce themselves now Well, people from the official DE board will know me already, i am one of the mods there :) * Tarmel has joined #de-devchat I am here to support ExaviarIB and supersam :) <[QT]Supersam> thx. :) well i'm supersam ops here, and a long time fan of Dragon empires. * DalmoAway has joined #de-devchat * Nooto has joined #de-devchat * obie has joined #de-devchat * Yer|Jeru has joined #de-devchat * gandalfina has joined #de-devchat * DalmoAway has left #de-devchat * [DHI]Alex_Drake has joined #de-devchat * Thugan has joined #de-devchat * mini_k has joined #de-devchat * cactushack76 has joined #de-devchat * Guildenstern has joined #de-devchat * Theif has joined #de-devchat * Madcow has joined #de-devchat * Madcow has left #de-devchat * Gitfire has left #DE-DevChat * YardKGnome has joined #de-devchat * [QT]Supersam looks at exca_ * Arkzein has joined #DE-Devchat * obie has left #de-devchat * Outsider has joined #de-devchat * Nooto is now known as Guest86075718 * [Sangar]De-la-krojx has joined #de-devchat * [QT]ExaviarIB wonders if Exca is awake * Jait has joined #de-devchat <[QT]Supersam> hmm well exca_ is admin and founder of dragonempires.info and also a long time follower of DE * Dutch has joined #de-devchat * Supreem[BWC] has joined #de-devchat * [Sangar]De-la-krojx has left #de-devchat * Eve__ has joined #de-devchat * Dutch has left #de-devchat * cactushack76 has left #de-devchat * DanMan has left #de-devchat * shratus has left #DE-Devchat <[QT]ExaviarIB> ok gentlemen, since it is 9 PM GMT, lets get started * adonys has joined #de-devchat <[QT]ExaviarIB> should you have questions, please submit them to a QT * meir has joined #de-devchat * Yer|Jeru has left #de-devchat <[QT]ExaviarIB> first, I'd like to begin by telling you about Dragon EMpires <[QT]ExaviarIB> DE is a game produced by codemasters * Etedris has joined #de-devchat * [QT]ExaviarIB sets mode: +o Artaka_Chrest <[QT]ExaviarIB> CM is based out of England * Pikey has joined #de-devchat <[QT]ExaviarIB> DE is a MMORPG to come and is due out in 3rd quarter 2003 * Zelthar has joined #de-devchat * Kumven has joined #de-devchat * Artaka_Ch has quit IRC (Quit: Leaving) * Mephisto has joined #de-devchat <[QT]ExaviarIB> Beta for Dragon Empires is set to start in May of 2003 <[QT]ExaviarIB> should you not be registered for beta, do so at the official site (www.dragonempires.com) <[QT]ExaviarIB> alright first question is sent by khledon <[QT]ExaviarIB> Is DE aiming for character skill to be more important or less important then items? * Theif has left #de-devchat <[QT]ExaviarIB> 1 second please, last minute organization... about equally important, since the combination of items and skills determines your success * Guest86075718 has left #de-devchat * [QT]ExaviarIB sets mode: +v Kheldon <[QT]ExaviarIB> however, in comparisson between skills and classes, DE will have no classes * Antarion has left #de-devchat <[QT]ExaviarIB> just skills items will open up new actions with already learned skills <[QT]ExaviarIB> thanks art <[QT]ExaviarIB> any other questions Kheldon? Interesting, will the skill/item be balanced so that I for example can win even though I have a weaker weapon then my opponent but have higher skill? Just that one. :) * Shaion has joined #de-devchat * mini_k has left #de-devchat * Keystone has left #de-devchat * Shaion has left #de-devchat well, the outcome of a battle obviously is not only based on your skills but attributs also * Ullysses|Work has joined #de-devchat <[QT]ExaviarIB> and you can fake people out by using a weapon outside your skill range * Ullysses|Work has left #de-devchat <[QT]ExaviarIB> you can hopefully scare them off by using a weapon that would quickly deplete your strength I meant the characters skills and attributes. :) And very cool..would the weapon then be used in at lesser effiency? (this was the last followup, promise :P) * meir has left #de-devchat a "weaker" weapon could mean its a lot easier for you to use, while your opponent has a hard time carrying that battle axe of ogre size * Jamis has joined #de-devchat yes, lesser efficency * [QT]ExaviarIB sets mode: -v Kheldon * Arjee has left #de-devchat <[QT]ExaviarIB> next question is by eve <[QT]ExaviarIB> what's the difference between attended and unattended crafting? * Thugan has left #de-devchat * ZubZero has joined #DE-DevChat <[QT]ExaviarIB> Attended crafting is when you have to be present to craft the item <[QT]ExaviarIB> unattended is a means of automated crafting unattended is when you can let your workshop do the job hehe <[QT]ExaviarIB> DE is set up to have unattended crafting <[QT]ExaviarIB> meaning you can hunt and still let your workshop craft for you this whole issue is of course a bit more complex with your workshop buying and selling at predetermined prices <[QT]Supersam> it will also work when you are offline, as long as you have give it the right amount of gold to buy recourse * [QT]ExaviarIB sets mode: +v Eve__ * Viranth has quit IRC (Ping timeout) so you dont have to worry about missing out the biggest chance of your life selling your broad swords <[QT]ExaviarIB> any other relations to your question Eve? yes... attended craefting obviously requires time and attention from the player what should be the motivation do attend something.. while you could be out there having fun.. would this mean, high end items such as wepaons and houses would require attention to create them? this would make a lot of sense, since strategically important crafts such as city extensions would have to be well planned by the city owning clan unfortunatly, i dont know the answer :/ :) <[QT]ExaviarIB> Remember, this is a community Chat <[QT]ExaviarIB> we are fans of the game who are well versed in DE, however, we know only what the devs have revealed. well should i give teh answer then? ;) omg <[QT]ExaviarIB> lol next time I'll listen to art and op you... * [QT]ExaviarIB sets mode: +o Eve__ well heres the deal about crafting... * Jamis has left #de-devchat partially it is ideas that are beeing discussed * Rhayde|afk has joined #de-devchat * ChanServ sets mode: +o Rhayde|afk partially it's already in teh design the basic stuff is made unattended.. because CM sees the point that nobody wnats to spend time making wooden 2xç's so...will simple weapons be unattended work * Rhayde|afk sets mode: -o Rhayde|afk just to get some weapons into the game from the start... high end stuff.. especially magical items will require personal attention thx Eve__ next question... ;) * Sharlario_Moonflower has joined #de-devchat there are more ideas in the design, that could go even a bit further, like the poll we did whether top notch items should require multiple people working on it <[QT]Supersam> next question. How are materials for crafting gathered? Loot generated items, resource gathering (ie - mining), or both? <[QT]Supersam> alot of the gathering of crafting recouse will be do by NPC and brought throw the market place * Kumven has left #de-devchat <[QT]Supersam> the venerated monster's and other mobs may (not 100% on) drop specail items which can be used to add status to creafting items * [QT]Supersam sets mode: +v Guildenstern * Ceryndrion has left #de-devchat <[QT]Supersam> anything else guildenstern, you want to add something? So basically crafters will still need warrior type skills? :) <[QT]Supersam> yes but probably for the high end items ok that's not so bad hehe Thanks! :) * [QT]Supersam sets mode: -v Guildenstern <[QT]Supersam> next question? oh, btw * Lanol has joined #de-devchat thats what your clan is for, to bring the crafter the items he needs its about planning and resource gathering ok, next question please :) <[QT]ExaviarIB> <[DHI]Alex_Drake> How will Dragon Empires deal with players interested in waging large scale wars (ie; management features, special skills, etc)? <[QT]ExaviarIB> well, * [QT]ExaviarIB sets mode: +v [DHI]Alex_Drake what are you talking about exactly? <[QT]ExaviarIB> =) <[QT]ExaviarIB> was about to ask a specification <[DHI]Alex_Drake> I mean to say, are you able to give commands <[DHI]Alex_Drake> or just general caht based directions <[DHI]Alex_Drake> or is there a supersystem by which you can designate goals without having to get tied down in micromanagement * Viranth has joined #DE-DevChat * ChanServ sets mode: +o Viranth * [QT]ExaviarIB sets mode: -o Viranth <[DHI]Alex_Drake> as a guild leader that is <[DHI]Alex_Drake> :) <[QT]Supersam> hmmm i think it would depend on how the leader leads in battle * Tchrin has joined #de-devchat <[QT]ExaviarIB> the large scale battle system will most likely appear in city conquest IMO * Pikey has left #de-devchat well, codemasters does provide clans with tons of communication tools ( forum, chat channels,... ) <[QT]Supersam> so in a clan vs clan combat the clan leader could give differnt channels to group and give serten orders that way could you give us a example on how that would work? and there is no limitation to clan size.. which means nobody keeps you from getting a fullscaled war against another kingdom going. it sounds good but rather vague :) * Hamled has left #de-devchat * Etedris has left #de-devchat * Drax[SH] has left #DE-DevChat in your words, forums and chat channels are probably termed "micromanagement" so how would you picture your supersystem? <[DHI]Alex_Drake> well, a player can designate 'hotspots' (perhaps via a map item) <[DHI]Alex_Drake> other players could then use this map to determine their own attack responsibilities you are talking about a rts overview ? <[QT]Supersam> hmmm good idea <[DHI]Alex_Drake> nope aha :) <[DHI]Alex_Drake> I mean to integrate it with the fantasy system * Devalin has joined #de-devchat <[DHI]Alex_Drake> thats all I can think of :) so, a map with the fighting areas and where to apply the clan's troops <[QT]Supersam> so you can tell a unit in your clan to watch this spot for an attack from the left for explample <[DHI]Alex_Drake> exactly ok thx <[QT]Supersam> nice idea :) good idea, but this has not been mentioned anywhere i am afraid * [DHI]Alex_Drake bows <[DHI]Alex_Drake> oh well <[DHI]Alex_Drake> thanks guys! <[QT]Supersam> i'll nag about ;) * [QT]ExaviarIB sets mode: -v [DHI]Alex_Drake but since this chat will get directly to Calistas ( CLM ) he will sure read it :) <[QT]ExaviarIB> Will beta be worldwide,simultanios(sp?) and free or will be it be held first in one continent and then just offered as a server test for the others? With CD shipping fees and such? <[QT]ExaviarIB> Beta will be held in phases. However, those accepted from the phases will be from different countries * Reppo has left #de-devchat <[QT]ExaviarIB> (Note beta is starting may 2003) <[QT]Supersam> hmmm <[QT]ExaviarIB> As whether or not CDs will be made...it is as of yet undecided. shipping fees / cd fees are not decided yet teserver is likely to be based in the UK... <[QT]Supersam> the 1st phase beta server ( i beleive) will be in the UK, Codemasters is aiming for a simultaneous launch of DE according to Vortal it will be. <[QT]Supersam> but in later phase more will open up in the USA <[QT]Supersam> till DE goes gold. then as artaka said * [QT]ExaviarIB sets mode: +v Kheldon * Lanol has left #de-devchat Ah good good, how will the beta phases be held? Small, groupd for close communication or just letting everyone do their thing and hopefully report in? :) <[QT]ExaviarIB> sorry kheldon... I'm low on brainpower at the moment *groups <[QT]Supersam> the frist phase (was said) to be 100 people phased approach, but so far there will not be an open beta No prob, I'm on that mode all the time. ;) <[QT]Supersam> the frist 3 phase will be small and then go up in large numders and then gradually expanding on the number of testers *nods* cool, will there be a regular update on what goes on in the betas or will it be seekret? ;) <[QT]ExaviarIB> however, DE is looking at 100,000 total testers there will be most likely a nda <[QT]ExaviarIB> Beta will be under a NDA as all betas are. However, I'm sure CM will let the fans know more info via the main DE site <[QT]Supersam> reports will be from the Dev team, as the beta testers will sign stuff :) which means closed beta forums as well <[QT]Supersam> yeah *nods* cool. IMO itäs good with closed groups with close communication for testing :P And I'm done :) <[QT]Supersam> k ok, next question * [QT]Supersam sets mode: -v Kheldon <[QT]Supersam> how many skills can a char have and will one with both fighting and crafting be viable in pvp? number of skills: unknown <[QT]Supersam> nice question, but will depend on your skills and who you fight * Ulrick has joined #de-devchat * [QT]Supersam sets mode: +v Sybir <[QT]Supersam> anything else? <[QT]Supersam> you would like to add. will there be a seperate block for pvp skills and crafting ones? or just cumulative? so if you take a crafting skill you would be tossing out one for say riding or swords probabbly you will manage one skill set.. <[QT]ExaviarIB> (no mounts as of yet, so no riding skill) so far little is known on how skills will be handleded.. will we be allowed more than one char? :) <[QT]Supersam> skill system in sort is, 4 colour bar (pools) which each have serten skills in (warrior mage ranger craft) something like that. 4 chars but only 1 in a clan very good thank you * Jait has left #de-devchat <[QT]Supersam> when useing a skill you gain exp into that skill pool to use on other skills within that skill tree * Jait has joined #de-devchat <[QT]Supersam> that every thing? so it would be better to have a pure crater and a seperate fighter? having crafting would likely weaken a pvp template <[QT]Supersam> hmmm depends on exp amounts You can be good in many fields, but it will take lots of time of course focusing on one direction will always get you a stronger avatar in that field * Arionn has joined #de-devchat but you will still hold your own next question <[QT]Supersam> it may be posible to use crafting skills for combat skills how interesting :) * [QT]ExaviarIB sets mode: -v Sybir yeah, but those skill points wont count as much as combat-skill points <[QT]ExaviarIB> next question is by: <[QT]Supersam> there isnt much offical on the skill system <[QT]Supersam> :) * [QT]Supersam sets mode: -v Sybir <[QT]Supersam> Degradation question: Items are known to degrade houses raods and tree's have a similar degradation as well in real life how will this be handled if at all? <[QT]Supersam> * [QT]Supersam sets mode: +v Ghost{} <[QT]Supersam> anything to add ghost dont be shy people, go ahead and ask your questions * [QT]Supersam sets mode: -v Ghost{} <[QT]Supersam> next one is <[QT]Supersam> How is combat fought? Is it just point and click or will there be more to it such as where to hit and style of attack? Will there be more to it then just hit the special key when object is blinking? <[QT]Supersam> ... <[QT]ExaviarIB> alright <[QT]ExaviarIB> the devs, if I remember correctly, said they didnt want point and click <[QT]ExaviarIB> but combat will be nowhere as twitchy as Mortal Kombat style <[QT]Supersam> im not keyed up on the answer sorry <[QT]ExaviarIB> therefore, I'm thinking it'll be a balance between the two where you will control a fair amount of the combat * JeSe has joined #de-devchat <[QT]ExaviarIB> any additions eve or art? * [QT]ExaviarIB sets mode: +v Zelthar <[QT]ExaviarIB> sorry zelthar, I thought SS had voiced you no addds from me... Will damage type effect anything? would a mace do better agenst plate then a sword Combat between players involves a number of tactical choices. 1) what armor are they wearing? Which of my quick-slot weapons should I use? 2) is the fight going to be too tough for me, perhaps I should bluff and use a weapon above my skill.. do more damage, but also run my energy down quickly. 3) thinking of my energy management, which weapon should I use early on, which late on? 4) which abilities when? We hope combat will end up q * JeSe has left #de-devchat erm, what about that? <[QT]ExaviarIB> =) <[QT]Supersam> yeah <[QT]Supersam> Will damage type effect anything? would a mace do better agenst plate then a sword thats by Calistas btw, so it should count for something <[QT]Supersam> that i believe was talked about Heh <[QT]ExaviarIB> any additions zelthar? nope <[QT]ExaviarIB> ok thanks * [QT]Supersam sets mode: -v Zelthar <[QT]ExaviarIB> next question is by minidee <[QT]ExaviarIB> Can the guildleader gain "absolute power", or can the guild always vote(etc) the leader off he's seat? * [QT]ExaviarIB sets mode: +v MiniDee basically so far the guild leader has full control.... * itsme has joined #de-devchat of course there is always the option of having him removed in an not so nice way <[QT]Supersam> yep i dont know about vote, but each member needs to type in a command which lets him join the clan, i assume there is one which makes the member leave it <[QT]ExaviarIB> right, you could kill your clan leader... erm, no, he would just respawn <[QT]Supersam> but in RL <[QT]ExaviarIB> well yes but if you killed him, I'm sure it'd be a quick way out =) <[QT]Supersam> ;) hehe yes.. he would... but i don't think a clan leader beeing killed by his members all the time would stay very long :) * MorbidDeath has left #de-devchat <[QT]ExaviarIB> but no, this is not a democratic system, the clan leader and appointed clan officers will be the decision makers And to make this a little further, can the guild leader make a council or give people some sort of positions in the guild? yes that is being implemented <[QT]Supersam> yep there is a large rank system for clan i believe otherwise there couldnt be any blood circus competitions without the clan leader <[QT]ExaviarIB> however, as in all MMORPGs, if you dont give voice to the people within the clan, then they will leave weakening the clan and possibly further consequence since his leadership skill determines the amount of clan members to be used in the battle <[QT]ExaviarIB> anything else miniD? One more question: Can you make certain restrictions for a certain rank? Like a recruit cannot wear plates etc? <[QT]Supersam> hmmm likely not. never heard anything about this clans are still made by players and are absolutely voluntary so probably no :)= <[QT]Supersam> dont think so. <[QT]Supersam> k is that it <[QT]ExaviarIB> I'll go with eve on this one...seems a bit ridiculous to say that. however, I'm sure if a clan wants a set rule of no new recruits wearing plate, they can do it but it wont be enforced by the game (probably not, in my opinion) Yeah * Mephisto has left #de-devchat next one please :) if you dont have any more questions * Rosethorn-VN has left #DE-DevChat * [QT]Supersam sets mode: -v MiniDee <[QT]ExaviarIB> With items and crafting, specifically to do with loot, is the vast majority of dropped items going to be resources used for the crafting process? Whether that be for armour, magic components or any other plethora of craftable merchandise. * Azarath has joined #de-devchat * [QT]Supersam sets mode: +v Sharlario_Moonflower <[QT]ExaviarIB> After this question, we will switch to a different mode of chat where we will take your thoughts on dungeons * Miliwen[SES] has joined #de-devchat so its a question items ( weapons, armor ) versus ingredients ? Sort of, the idea behind it is to find out how much of the items in DE will be droppable compared to how many resources will be droppable for items to be made * Azarath has left #de-devchat * ahroun|Laptop has joined #de-devchat Personally I would like DE to be based purely on crafted items so that any dropped loot is only for crafting mhm, giving exact numbers is impossible i see where you are coming from, but there will be of course droppable weapons <[QT]Supersam> hmmm good question <[QT]ExaviarIB> well, it would affect player economy sharla. You'd also wonder, should players be able to craft as good of items as provided on quests. Take for instance rare items which people talk about, it would be better in game terms for this to come from rare resources that need to be crafted to make the items then simply just drop from a boss mob <[QT]ExaviarIB> IMO, player crafting should lead to high end items, however, it needs a balancing between high end monster loot and high end player generated loot. well, no question about that really * Jait has left #de-devchat on the other hand, high level items crafted within a clan ( good resources ) would tend to stay within that clan <[QT]ExaviarIB> anything to add sharla? Nah, I think that is it..cheers which makes it possibly harder to get high level items for solo players without crafting skills * ZubZero has left #DE-DevChat * [QT]ExaviarIB sets mode: -v Sharlario_Moonflower <[QT]ExaviarIB> alright <[QT]ExaviarIB> well, ladies and gentlemen, this is when we take a different approach to the chat get the beer :) <[QT]ExaviarIB> the developers have asked us to find out what the fans want about dungeons <[QT]ExaviarIB> lol art <[QT]ExaviarIB> not until later =) <[QT]ExaviarIB> if you have thoughts on them PM the QTs <[QT]ExaviarIB> we will voice you in turn <[QT]ExaviarIB> this will go on for the next 30 mins <[QT]ExaviarIB> and then the chat will be over btw, people interested in this topic ( dungeons ) should join the official DE board. there is a very interesting discussion going on about dungeons at the moment whee, I make it for the last 30 mins <[QT]ExaviarIB> =) * [QT]ExaviarIB sets mode: +v Sybir <[QT]ExaviarIB> ok syb <[QT]ExaviarIB> what were your thoughts on dungeons? Hmm, have to part for a sec id like both solo type dungeons and group aggro ones. Session Close: Sat Jan 11 00:07:40 2003 Session Start: Sat Jan 11 00:07:57 2003 Session Ident: #de-devchat * Now talking in #de-devchat * Topic is 'Dragon Empires|| FAN's Chat at 9 pm GMT and 9 pm EST || Topic : Crafting and dungeons +open chat ;) || #DE is open for open chat, if Mute is put on ;) || and newbies can bug Exca_ :p' * Set by Supersam on Fri Jan 10 21:18:41 * [QT]Supersam sets mode: +o [QT]Exca and groups should be rewarded with their effort as a whole with persay a group aggro bonus when pulling more than one critter * nazhar has left #de-devchat <[QT]ExaviarIB> (quick note, thesethoughts are going to the devs themselves... so throw ideas i like the idea of instancing :) ok done thanks! <[QT]Supersam> k thx. * [QT]Supersam sets mode: -v Sybir just a short comment there: "pulling" monsters probably wont work ( if you are talking about the technical aspect of hunting * [QT]Supersam sets mode: +v Ghost{} <[QT]ExaviarIB> ok sam, you're up) <[QT]Supersam> Ghost{} * Zaffa has left #de-devchat hi real dungeons are a lot smaller than in most Games, will dungeon sizes be realist? realistic I mean well, dungeon will not equal dungeon natural caves for example could be quite small <[QT]ExaviarIB> the devs want to make dungeons meld with the landscape while constructed ones will be probably bigger will they be enlargable? <[QT]Supersam> what do you mean by realistic, I.e this big big under ground cavens or little caves near the sea <[QT]ExaviarIB> (when I say want, I should say are going to) realistic as in some games like for instance diablo you'd be going constantly through one big dungeon like area reaslistic dungeons are sized cave size or torture chamber size Or Jailhouse realistic ones <[QT]Supersam> hmm k * [QT]ExaviarIB sets mode: -v Ghost{} the constructed ones will all blend in the history and lore of Fortitude so there wont be endless torture chambers * Devalin has left #de-devchat <[QT]ExaviarIB> ok <[QT]ExaviarIB> next is minidee * [QT]ExaviarIB sets mode: -v MiniDee <[QT]Supersam> >>>>anyone else like to say there veiws about dungeons PM a [QT]<<<< * [QT]ExaviarIB sets mode: +v MiniDee <[QT]ExaviarIB> if I voiced him it'd help... <[QT]ExaviarIB> long long day... Ok, what I want from dungeon is the sense of exploring.. when I started UO in my first guild, they took me to a dungeon and just told me the best camping spots and what traps to watch out <[QT]ExaviarIB> ok I'll interrupt real fast <[QT]ExaviarIB> first, DE will have no camping spots <[QT]ExaviarIB> monster spawns are dynamic <[QT]ExaviarIB> and the AI is amazing <[QT]Supersam> and DE has good traps :) * Outsider has left #de-devchat * Arkzein has left #de-devchat Perhaps there could be "mother-dungeons" where you know your steps.. but then you find a secret sidepass, and perhaps a random generated dungeon behind it? Where no-one's ever been before lol@Supersam <[QT]ExaviarIB> random generated dungeons are easier to do in single player games. <[QT]ExaviarIB> since the algorithm for it can just change certain parts * Guildenstern has left #de-devchat <[QT]ExaviarIB> in MMORPGs, it is harder to do these ran gen dungeons And you wave around with your torch, wondering what could strike from the darkness <[QT]Supersam> hmmm nice idea MiniDee, but it would have to follow the lore etc Or perhaps they make huge amount of ready side-dungeons and then randomly add them to the actual dungeons? <[QT]ExaviarIB> it has been discussed but I dont think it will occur unless its in the lore (which is being written by Piers Anthony) <[QT]Supersam> and a few dev's But anyhow, i'm not a dungeon-crawler, but if I go there, I want a sense of adventure and exploration ;) good enough :) <[QT]Supersam> yep same here, <[QT]ExaviarIB> ok dee, sorry but time for next person * [QT]ExaviarIB sets mode: +v Sharlario_Moonflower * [QT]ExaviarIB sets mode: -v MiniDee <[QT]ExaviarIB> Sharla, your thoughts Thanks, I'd like see some more unique places for dungeons, not just your typical catacombs in the ground sort of thing... <[QT]ExaviarIB> ok For example, Durlags Tower in Baldurs Gate: Tales of the Sword coast was an exciting place to explore but was not such atypical location as compared to MMORPGs <[QT]ExaviarIB> well, since dungeons are blending with lore and landscape, you'd expect them to be in unexpected places <[QT]ExaviarIB> (however much of an oxymoron that may be) very poetic, btw :) <[QT]Exca> or in places where you would except them to be (just a side not) hehe Or perhaps have an abandonded city where the dungeon is actually all outside but governed by collapsed walls, crumbled buildings and old streets with dead ends <[QT]ExaviarIB> I'm sure lore will include ruined cities. <[QT]ExaviarIB> (or so I hope) <[QT]Supersam> hmmm so it looks like the dungeons will be from the lore, :? i think there were a few ideas about interesting dungeon types in the DE board thread as well <[QT]ExaviarIB> Well, thank you for having joined us this evening for DE's 2nd community chat <[QT]ExaviarIB> should you like to continue the discussions <[QT]ExaviarIB> the official DE forums can be found at <[QT]ExaviarIB> http://community.codemasters.com/forum/forumdisplay.php?s=&forumid=29 looks like they cant be accessed at the moment though * TCON|Babinin has joined #de-devchat <[QT]Exca> And this channel is free for chatting ofcourse <[QT]ExaviarIB> This is the end of our chat, I'd like to thank Stratics for hosting us and Codemasters for the knowledge provided to us about DE * Retrieving #de-devchat info... <[QT]ExaviarIB> this channel will now return to -M mode * TCON|Babinin has left #de-devchat yep, thx for joining us :) * [QT]Supersam sets mode: -m