| Happy
4th of July to all our American friends and
to the rest of you, greetings once again. The
last month has largely been concerned with preparing
the game for beta phase 0 and everyone has been
working very hard. A lot of work has been going
into formal battles, which we will describe
later in the newsletter.
Thanks
to all who turned up for the Dev Chat on Monday,
I think it was quite an interesting one and
it was great to see so many people there. We've
also had a lot of fun looking at all the competition
entries we received and we're quite amazed at
what you lot get up to in your spare time! So,
without further ado, the winner!
Martial
arts picture competition
Congratulations to Linda Eriksson whose entry
to our martial arts competition was liked by
all here in the studio. It seems that with the
Kittah, we have, quite literally, created a
monster! Linda, your prizes are in the post.

There
were four other runner-up entries we liked and
they are all going to receive a poster for their
troubles. I'm not quite sure I'll be the same
again after seeing some of the entries, there
are some crazy people out there and their demented
visions have a way of sticking in the mind!
Formal
battles in Dragon Empires
One feature we're keen on for Dragon Empires
is our formal battle system. This is part of
our Blood Circus and city capture systems where
players can arrange or take part in set-piece
battles with a game-like element. Early beta
players will be able to create these battles
anywhere and at any time.
What
this means practically is that players create
a formal battle between their group and up to
5 other groups. Each battle has a game element
like last man standing, protect the leader,
possess the item or king of the hill. Players
fight inside an arena marked out by monoliths
and once the battle is won the winning team
is well rewarded.
Formal
battles add another fun element to the game
and give players an easy way of trying PvP for
the first time. They also can be a field in
which players and groups can become famous and
feared for their organisation and team tactics.
Think Gladiator with less Romans and more magic!
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